> It’s surprising now to think what might have happened had Blizzard not controlled the intellectual property rights for the Warcraft universe — it’s highly unlikely Blizzard would be such a dominant player in the game industry today. This seems a very important observation. Its interesting how most of the major pre-computer fantasy universes with big fan-bases (Battletech, Dungeons and Dragons, Warhammer, Star Wars…
Don't think that is entirely accurate. Star Wars: The Old Republic is the fastest growing MMO ever, achieving 1 million users in 3 days. It might never be WOW but it is definitely a major game.