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How The First Google Glass Commercial Should Have Gone

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41–47 of 47 posts

Re: How The First Google Glass Commercial Should Have Gone

#43
post #39

Earlier quoted context omitted.

Those gestures could be substituted by eye tracking. In Kinect UIs, menu buttons are often activated by holding your hand to the specified position for a certain amount of time. This can be translated to directly looking at an element for some couple hundred milliseconds.

I think I'd hate that, eye movement affects the pov so you wouldn't be able to use a context menu effectively for instance.

True that. Brainwave recognition would be way better :)

Re: How The First Google Glass Commercial Should Have Gone

#44
post #19

This is clearly more advanced than what Google is aiming for immediately, but is the direction that makes this technology exciting, and is what it should mature into once feasible. What is really missing at the moment is a method of controlling the display. Waving your hands in front of the camera is not an attractive option to me, but there are other possibilities once the tech gets there that seem much more seamles…

Big issue with brain wave controls is that they do not work too well when you doing anything physical like running or biking for example. Apparently field generated by working muscles jams the sensor

Re: How The First Google Glass Commercial Should Have Gone

#45
post #37
post #26

Earlier quoted context omitted.

I'm not really sure I see the advantage of the glasses over an ordinary smartphone for the stadium scenario. I am not missing anything by doing it on the phone due to the fact that the augmented reality of the replay is already taking up most of my vision. For me, the jogging scenario of a heads up display makes the glasses very appealing to me as I would love to see a heads up of how my jog is going and distance to…

It's not possible with an ordinary smartphone, because you certainly won't hold up the device all the time to capture the game as video. I think most of those scenarios are well doable, and they surely can be well encapsulated as modules (apps).

My idea with the smartphone is that if the content is available why not just stream it rather than have it as an augmented reality experience. In every way I see the phone being a more whole and fulfilling experience in this case.

Re: How The First Google Glass Commercial Should Have Gone

#46
post #3

I suspect that would just have set the bar too high. Unrealistic expectations are not good for devices in really early stages. I think the presentation at Google IO was perfect: it was something obviously completely achievable now with the exact technology they had. And it was pretty cool.

In general, tech companies probably shouldn't do any preview videos at all -- they should just show a product demo when it's ready.

I do think a video like the one described in the link could be done in a way that it was clearly so far in the future that everyone would know it was an imagination thing, like the concept cars at auto shows, that could turn into a real product in 5-10 years. And it would be worthwhile to get people thinking about augmented reality. But those kind of far-off concept promotions are really hard to do well.

Re: How The First Google Glass Commercial Should Have Gone

#47

Earlier quoted context omitted.

nothing wrong with "anyways". It's just the English Language evolving as it always has done. Adding the 's' doesn't change the intent of what you're trying to say. Went and Gone are two different words with different meanings. Dictionary's are records of how the language is being used at the time. They are not instruction manuals.

s/Dictionary's/Dictionaries/

I'm going to blame auto correct
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