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Apple Scraps Work on Mac-Connected Augmented Reality Glasses

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Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#41
post #33

Earlier quoted context omitted.

You don't have to worry, it's not going to happen. LLMs does/will make individuals more efficient, therefore, reducing number of developers maybe, but you will still have the exact same bottlenecks at the exact same places throttling the delivery speed.

I'm saying there will be 10-100x more small dev shops competing with the big cos. Pizza sized teams that own the whole product and can just ship stuff without the dog and pony show that's common at larger orgs.

They'll build a billion middle of the road bland messes?

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#42
post #15

Earlier quoted context omitted.

It's still just a bit too clunky, like PDAs. Still waiting for an iPhone moment.

The Bigscreen Beyond is getting there in terms of form factor, but it achieves that in part by being a dumb headset which relies on a PC and external tracking beacons to work. There's no free lunch unfortunately, putting the brains in the headset itself is always going to add bulk. https://www.bigscreenvr.com/

That's the form factor I want and that's the reliance on a PC that I want. I want VR glasses that are driven by my setup, not yet another account and yet another app store.

I'd buy that in an instant except last time I checked they thought they'd be scanning my face as part of the purchase.

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#43

I love my Vision Pro, but I do feel like it's quite heavy and delicate for every day, general use. Also, one thing that I have to keep in mind when using it is that the room needs to stay very well lit. Something I don't need to even think about with my phone, laptop etc.

Curious what are your use cases?

I was reading a thread where a bunch of people complained about their iPad not having use cases while for me, it is a dream device. Curious about your experience with vision pro.

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#44
post #41
post #33

Earlier quoted context omitted.

I'm saying there will be 10-100x more small dev shops competing with the big cos. Pizza sized teams that own the whole product and can just ship stuff without the dog and pony show that's common at larger orgs.

They'll build a billion middle of the road bland messes?

[deleted]

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#45
post #15

Earlier quoted context omitted.

The Bigscreen Beyond is getting there in terms of form factor, but it achieves that in part by being a dumb headset which relies on a PC and external tracking beacons to work. There's no free lunch unfortunately, putting the brains in the headset itself is always going to add bulk. https://www.bigscreenvr.com/

That's the form factor I want and that's the reliance on a PC that I want. I want VR glasses that are driven by my setup, not yet another account and yet another app store. I'd buy that in an instant except last time I checked they thought they'd be scanning my face as part of the purchase.

The face scan is required because they 3D print a gasket tailored exactly to your face, that's another part of how they managed to make it so compact.

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#46
post #7

Earlier quoted context omitted.

I think this is a niche technology that people keep trying to make go mainstream, but most people just don't want it. For most people (including myself) trying VR a little is a novelty, but it's not something I want every day, and AR seems like it'd be useless or annoying unless I were using it in e.g. some industrial context like a heads up display. It's like NFTs in gaming, NFTs in general, AI shoehorned into place…

It's still just a bit too clunky, like PDAs. Still waiting for an iPhone moment.

The "still waiting" turn of phrase made me smile.

The Palm Pilot (not the first PDA, but an early decent one) pre-dated the iPhone by about 11 years. By that standard, we're likely on the order of a decade away from an "iPhone moment".

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#47
post #21

I feel like whenever the topic of AR glasses come up, these large companies focus too much on cameras. When really, I'd be happy with just a persistent display that can be in my field of vision. A clock, notifications, maybe a map if I'm walking. I've been using the Viture One glasses as an external monitor and they've been great for privacy in public places. You definitely can't walk around with them since the inter…

I'd be happy with a persistent transparent display that is in my field of vision for AR.

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#48
post #20

The lesson here is that simply wanting something to be true doesn't make it possible or practical. We also tend to get carried away with sci-fi becoming reality. You see this constantly where people desperately hope for some form of FTL. They want it to be true and cling to fringe theories because of that. Companies have been trying to make VR happen for decades. It's not going to happen. Not only do people not want…

My impression is that there are a lot of geeks out there who want the Star Trek holodeck, and they see VR and generative AI as a way to get there. But they ignore all the episodes that explored the ways such a technology could be harmful, socially and psychologically and physically.

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#49
Fast forward to the year 2025. We have ultra-wide monitors that cover our entire field of view for less than $800, don't need to wear bulky headset, and can perfectly maintain our situational awareness without the need for 1 TFLOP of compute and 8 tracking cameras.

Re: Apple Scraps Work on Mac-Connected Augmented Reality Glasses

#50
post #39
post #32

Earlier quoted context omitted.

Yes for sure, but from what I've seen at large companies the bottlenecks are already usually caused by intra team conflicts, legal hurdles and "processes" that take something that would have taken a dev with ownership 1-2 days to do and turns it into months long slogs and rituals. Having worked at early stage startups and mid sized companies there's already a 10-20x productivity gap between them due to this (even on…

> What will happen when tiny startups of 3-8 people get 5-20x more productive and can ship new stuff daily? The answer is in the comment you just wrote. If those tiny startups are successful, they will become the next bloated large companies where things take forever because of "intra team conflicts, legal hurdles and processes", which are categories of things LLMs will never solve because LLMs can't solve problems o…

As the cost of going from 0 to 1 goes to 0 the incentives flip. You'll have way more small companies that raise little or no money from VCs and have no incentives to juice head count to pump the valuation.

I have a lot of friends who started similar companies recently, who are making millions in revenue with 2-8 people and deliberately plan to never grow head count past around 10 people.

We'll have way more teams like midjourney, early whatsapp / instagram and 37signals.

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