I think that after "this meeting could've been an email", we should start thinking "this website could've been a Lemmy instance". Even if you don't want to federate , all the functionality is already there, you can have a selection of web/mobile clients and you can apply whatever moderation policies you find suitable for the community you want to grow. And if you want to extend the reach and make it easier for other…
Hacker News for Gamedev
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Re: Hacker News for Gamedev
#42I think that after "this meeting could've been an email", we should start thinking "this website could've been a Lemmy instance". Even if you don't want to federate , all the functionality is already there, you can have a selection of web/mobile clients and you can apply whatever moderation policies you find suitable for the community you want to grow. And if you want to extend the reach and make it easier for other…
Re: Hacker News for Gamedev
#43Re: Hacker News for Gamedev
#44Earlier quoted context omitted.
Oh, I suppose it makes sense if you're just starting to work with a group of manually vetted people. In the long run, that's not HN though.
Yeah, I don't know. I applied for an invite, we'll see if it goes through.
Re: Hacker News for Gamedev
#45I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this. I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.
Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post.
Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.
Re: Hacker News for Gamedev
#46The invite only is very offputting.
Re: Hacker News for Gamedev
#47I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...
I had an idea last week for a dutch version of HN, only to realize that dutch people already use HN
Re: Hacker News for Gamedev
#48I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...
ofc sometimes game dev is discussed here, but imo I don't see it enough here that I wouldn't want a hackernews just for gamedev.
also very useful side project
Re: Hacker News for Gamedev
#49Earlier quoted context omitted.
Yeah, I don't know. I applied for an invite, we'll see if it goes through.
Is there a mechanism for applying, or were you able to ask via a friend? This is right up my alley — I like the Lobsters format, and have long wished for a game dev-specific take on it!
Re: Hacker News for Gamedev
#50I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...
With the rise of LLMs, the fake-it-till-you make it would much easier. Even just having an automated program to scan for relevant URLs on other aggregator sites and cross posting them as new content would give things a bump.