Flappy Bird in Python is the new Turing test
:) It's my goto test :) I did amp it up by adding 10 conditions and made a scoring card - I found the original R1 to sometimes forget "import os" or miss some lines as well, so I thought it was at least a good check! I also like to ask the models to create a simple basic Minecraft type game where you can break pieces and store them in your inventory, but disallow building stuff
Run DeepSeek R1 Dynamic 1.58-bit
41–50 of 346 posts
Re: Run DeepSeek R1 Dynamic 1.58-bit
#42Earlier quoted context omitted.
While 192GB of ram is appealing, it's also quite expensive at $6000. For that price I rather buy a system with 5 used 3090s, which while being "only" 120GB of VRAM, you benefit from much faster tokens/s and prompt processing speed (the macs are notoriously slow at consuming large contexts).
5x 3090 is also much more power hungry?
Re: Run DeepSeek R1 Dynamic 1.58-bit
#43Re: Run DeepSeek R1 Dynamic 1.58-bit
#44And then there’s the whole repetition issue. Infinite loops with "Pygame’s Pygame’s Pygame’s" kind of defeats the point of quantization if you ask me. Sure, the authors have fixes like adjusting the KV cache or using min_p, but doesn’t that just patch a symptom rather than solve the actual problem? A fried model is still fried, even if it stops repeating itself.
On the flip side, I love that they’re making this accessible on Hugging Face... and the dynamic quantization approach is pretty brilliant. Using 1.58-bit for MoEs and leaving sensitive layers like down_proj at higher precision—super clever. Feels like they’re squeezing every last drop of juice out of the architecture, which is awesome for smaller teams who can’t afford OpenAI-scale hardware.
"accessible" still comes with an asterisk. Like, I get that shared memory architectures like a 192GB Mac Ultra are a big deal, but who’s dropping $6,000+ on that setup? For that price, I’d rather build a rig with used 3090s and get way more bang for my buck (though, yeah, it’d be a power hog). Cool tech—no doubt—but the practicality is still up for debate. Guess we'll see if the next-gen models can address some of these trade-offs.
Re: Run DeepSeek R1 Dynamic 1.58-bit
#45Random observation 1: I was running DeepSeek yesterday on my Linux with a RTX 4090 and I noticed that the models should fit into VRAM, which is 24GB. Or they are simply slow. So the Apple shared memory architecture has an advantage here. A 192GB Mx Ultra can load and process large models efficiently. Random observation 2: It's time to cancel the OpenAI subscription.
So I'm thinking, inference seems mostly memory bound. With a fast CPU (for example 7950x with 16 cores), and 256GB of RAM (seems to be the max), shouldn't that give you plenty of ability to run the largest models (albeit a bit slowly). It seems that AMD Epyc CPUs support terabytes of ram, some are as cheap as 1000 EUR. why not just run the full R1 model on that - seems that it would be much cheaper than multiple of t…
Re: Run DeepSeek R1 Dynamic 1.58-bit
#4680%? On 2 H100 only? To get near chatgpt 4? Seriously? The 671B version??
Re: Run DeepSeek R1 Dynamic 1.58-bit
#47Can I run this on ollama?
Re: Run DeepSeek R1 Dynamic 1.58-bit
#48youtube.com/watch?v=Nl7aCUsWykg
Re: Run DeepSeek R1 Dynamic 1.58-bit
#49An 80% size reduction is no joke, and the fact that the 1.58-bit version runs on dual H100s at 140 tokens/s is kind of mind-blowing. That said, I’m still skeptical about how practical this really is for most people. Like, yeah, you can run it on 24GB VRAM or even with just 20GB RAM, but "slow" is an understatement—those speeds would make even the most patient person throw their hands up. And then there’s the whole re…
Min_p = 0.05 was a way I found to counteract the 1.58bit model generating singular incorrect tokens which happen around 1 token per 8000!
Re: Run DeepSeek R1 Dynamic 1.58-bit
#50Thanks for the run instructions, unsloth. Deepseek is so new it's been breaking most of my builds.
One thing I've being thinking about doing is to combine one of those LLM models running in llama.cpp, feed it with the output of whisper.cpp and connect its output to some TTS model. I wonder how far from Wheels and Roadie from the Pole Position tv series.