There is a comment in the help book about observing patterns at the death screen. Has anyone figured out what that means?
There are a couple of mechanics that can only be observed on a fully visible board (the death screen), such as the purple slime mage who is level 1 but is always surrounded by level 8 tiles or the basilisk that marks number tiles with a ? in a diamond shape.
Dragonsweeper — A minesweeper game that requires observation
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Re: Dragonsweeper — A minesweeper game that requires observation
#42There is a comment in the help book about observing patterns at the death screen. Has anyone figured out what that means?
One pattern is that all the 8s are always clustered around a single edge space that contains a level 1 wizard thing. I don't know if there are other patterns, none popped up immediately.
Re: Dragonsweeper — A minesweeper game that requires observation
#43Since I couldn't find a description of the rules anywhere: - Spaces contain monsters of various levels (numbers) and cause your character to lose that amount of HP when clicked. They drop the same amount of gold which you use to level up. - Leveling up fully heals you and you gain 1 max HP - You'll need to explore the map beating enough low level monsters to continuously level up while managing your HP. You CAN go to…
Re: Dragonsweeper — A minesweeper game that requires observation
#44Re: Dragonsweeper — A minesweeper game that requires observation
#45Re: Dragonsweeper — A minesweeper game that requires observation
#46I've been playing this game all week. A few essential things you should know: 8's are only on the 2 rows/columns next to the edge. 11's are always in the corner and if you see a '?' the purple 5 point monster is 2 blocks away, which direction you'll need to figure out! Not essential: Mice look at a specific direction for a reason. You might figure out why later
Re: Dragonsweeper — A minesweeper game that requires observation
#47This game was released on android at a point (and removed from the store later). It's my favorite game ever.
This is a cross between Minesweeper and an RPG.
You gain levels by killing weak monsters and win when you defeat them all.
It's a bit different than Minesweeper in that the number you reveal when you click on a square is the total of the levels of the monsters in adjacent squares.
When you click on a tile with a monster in it, a battle begins.
First you attack, and deal damage (equal to your level) to the monster. On the next turn, if the monster is still alive, it attacks you back. Your attacks alternate until one of you dies. You don't see this, though -- the battle plays out instantly after you click.Re: Dragonsweeper — A minesweeper game that requires observation
#48If you liked this, there's a game on steam: "Desktop dungeons". It's a more refined version and more puzzles, character classes etc https://store.steampowered.com/app/226620/Desktop_Dungeons/
Re: Dragonsweeper — A minesweeper game that requires observation
#49This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable. Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.
Re: Dragonsweeper — A minesweeper game that requires observation
#50I've been playing this game all week. A few essential things you should know: 8's are only on the 2 rows/columns next to the edge. 11's are always in the corner and if you see a '?' the purple 5 point monster is 2 blocks away, which direction you'll need to figure out! Not essential: Mice look at a specific direction for a reason. You might figure out why later
8's always surround the 1-point warlock (always on the edge) who has a scroll which reveals all the 5-point green things.