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The DIY Multideck

diymultideck.mauri.app

41–50 of 53 posts

Re: The DIY Multideck

#42

I love it I really do. Great concept and nice site. However. Its hilariously unrealistic. Just memorize these 500 simple glyph's and become a master of conceptual game design and you can play anything with this deck! The hard part is not the deck. Its finding another person that will actually learn all this so you can use it,lol.

Yeah I think one of the funniest parts is that it doesn't even include the standard heart, diamond, club, spade suits. Picturing trying to explain to my grandma which suit is which as she begs for a normal deck of cards.

Re: The DIY Multideck

#43
There have been many variants of this 'generic' card deck published on board game geek

* https://boardgamegeek.com/geeklist/39987/one-deck (my own attempt)

* https://boardgamegeek.com/boardgame/59655/rainbow-deck

But for something different, I suggest looking at the Decktet, https://boardgamegeek.com/boardgame/37301/decktet , which is an unusual multi suited deck, which people have ported games to use.

Re: The DIY Multideck

#44
post #5

This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

> I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like.

On the other hand: Greg Egan ([1], [2]) is a mathematician and novelist. His novels are sometimes considered to be barely readable (if you are not part of his audience). On the other hand: he does seem to understand why people read his novels - he knows his audience. :-D Readers praise his novels for the worldbuilding (though commonly the story is considered to the weaker side of many of his novels).

So I do imagine that such engineers who write novels perfectly know why people read - they just write for a different audience. :-)

[1] https://www.gregegan.net/

[2] https://en.wikipedia.org/wiki/Greg_Egan

Re: The DIY Multideck

#45
post #41

Can you imagine how exciting 3D Bridge might be? The post game analyses would last the square of the normal time - yay!

In school, we played a lot of Skat [1] in the breaks.

Considering the emergence of 3D video games at that time, I indeed loved to imagine how a 3D version of Skat might look like. :-)

[1] https://en.wikipedia.org/wiki/Skat_(card_game)

Re: The DIY Multideck

#46
post #5

This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

It seems though like these are kind of a tool for a “game engineer” to prototype a game though. Not just a deck to keep around the house for general play.

Re: The DIY Multideck

#47

I find the Everdeck[0] to the the most elegant and interesting implementation of the super-deck concept. The sreator has explored and taken ideas from many other deck systems[1]. [0] https://thewrongtools.wordpress.com/2019/10/10/the-everdeck/ [1] https://thewrongtools.wordpress.com/2017/10/15/features-of-f...

ok, that is seriously cool. i already love some of those games listed on the landing page, thanks for the suggestion!

Re: The DIY Multideck

#48

Thanks for sharing, OP! :D I’m the creator of the DIY Multideck, and honestly, I didn’t expect this much interest, it’s super exciting to see!

My next challenge is that I’m not making any profit from the deck right now. I’d need to lower production costs, invest in branding/marketing, and figure out distribution. Basically, find a publisher or handle it myself (probably through crowdfunding). I feel like I’ve got a validated MVP because real people are buying it, and with some improvements, it could reach a broader audience. Any thoughts or advice on this?

I feel like you need to pre-populate some of the tiles with popular games. How you do this without running afoul of copyright is up to you. Maybe you use synonyms (good/evil/devil instead of liberal/fascist/hitler), have a variety of werewolf/mafia characters, etc.

Then this can be marketed as "20+ games in 1" in airport giftshops, the idea being that you expand the market well beyond board game enthusiasts and prototypers to casual gamers.

If this were a product from someplace that doesn't respect copyright at all, each card would likely just be a grid of miniaturized original cards from various games and some mapping/instruction cards, and maybe a crappy smartphone app.

Re: The DIY Multideck

#49
post #25
post #5

Earlier quoted context omitted.

I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.

What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.

Having followed qntm's work since Fine Structure (2006), he's really improved since then. He got a lot better at character writing with Ra (2011).

I think it's largely a matter of intentional practice. I think that some sci-fi writers don't prioritize honing that skill, since they just want to build a cool world and the story is a way to demonstrate that.

Re: The DIY Multideck

#50
post #27
post #25

Earlier quoted context omitted.

What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.

I have never heard of that book, but a quick Google search reveals that the author is in the process of "releasing version 2". Refer to the previous comment for my opinion on that matter.

In addition to the content licensing, it was released as serial web fiction presented in a wiki. Serial fiction usually benefits from significant editing to fit the structure of a novel.
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