The DIY Multideck
41–50 of 53 posts
Re: The DIY Multideck
#42I love it I really do. Great concept and nice site. However. Its hilariously unrealistic. Just memorize these 500 simple glyph's and become a master of conceptual game design and you can play anything with this deck! The hard part is not the deck. Its finding another person that will actually learn all this so you can use it,lol.
Re: The DIY Multideck
#43* https://boardgamegeek.com/geeklist/39987/one-deck (my own attempt)
* https://boardgamegeek.com/boardgame/59655/rainbow-deck
But for something different, I suggest looking at the Decktet, https://boardgamegeek.com/boardgame/37301/decktet , which is an unusual multi suited deck, which people have ported games to use.
Re: The DIY Multideck
#44This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
On the other hand: Greg Egan ([1], [2]) is a mathematician and novelist. His novels are sometimes considered to be barely readable (if you are not part of his audience). On the other hand: he does seem to understand why people read his novels - he knows his audience. :-D Readers praise his novels for the worldbuilding (though commonly the story is considered to the weaker side of many of his novels).
So I do imagine that such engineers who write novels perfectly know why people read - they just write for a different audience. :-)
Re: The DIY Multideck
#45Can you imagine how exciting 3D Bridge might be? The post game analyses would last the square of the normal time - yay!
Considering the emergence of 3D video games at that time, I indeed loved to imagine how a 3D version of Skat might look like. :-)
Re: The DIY Multideck
#46This is a fantastic essay and project, but the chances of getting anyone to play an actual game with it are basically zero.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
Re: The DIY Multideck
#47I find the Everdeck[0] to the the most elegant and interesting implementation of the super-deck concept. The sreator has explored and taken ideas from many other deck systems[1]. [0] https://thewrongtools.wordpress.com/2019/10/10/the-everdeck/ [1] https://thewrongtools.wordpress.com/2017/10/15/features-of-f...
Re: The DIY Multideck
#48Thanks for sharing, OP! :D I’m the creator of the DIY Multideck, and honestly, I didn’t expect this much interest, it’s super exciting to see!
My next challenge is that I’m not making any profit from the deck right now. I’d need to lower production costs, invest in branding/marketing, and figure out distribution. Basically, find a publisher or handle it myself (probably through crowdfunding). I feel like I’ve got a validated MVP because real people are buying it, and with some improvements, it could reach a broader audience. Any thoughts or advice on this?
Then this can be marketed as "20+ games in 1" in airport giftshops, the idea being that you expand the market well beyond board game enthusiasts and prototypers to casual gamers.
If this were a product from someplace that doesn't respect copyright at all, each card would likely just be a grid of miniaturized original cards from various games and some mapping/instruction cards, and maybe a crappy smartphone app.
Re: The DIY Multideck
#49Earlier quoted context omitted.
I have read novels written by engineers. More often than not, they are unreadable. They fail to understand why people read (or write). They are an engineer's idea of what a novel should look like. In the most loving way possible and as a software engineer myself, this is an engineer's idea of what a deck of cards should look like.
What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.
I think it's largely a matter of intentional practice. I think that some sci-fi writers don't prioritize honing that skill, since they just want to build a cool world and the story is a way to demonstrate that.
Re: The DIY Multideck
#50Earlier quoted context omitted.
What, like There Is No Antimemetics Division ? I think you read novels by bad writers, who happened to be engineers.
I have never heard of that book, but a quick Google search reveals that the author is in the process of "releasing version 2". Refer to the previous comment for my opinion on that matter.