If anyone is curious about applications - these can be used to approximate low-frequency components of a point's surroundings. They were used in Halo 3 to do real-time HDRI lighting and shadowing (see "Lighting and Material of Halo 3" from Siggraph 2008). After the success of this method, there was a fairly long stretch of researchers looking for a better orthonormal basis (such as 2D Haar wavelents, as spherical har…
[1] https://en.wikipedia.org/wiki/Cosmic_microwave_background