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Blender 4.3

blender.org

41–50 of 113 posts

Re: Blender 4.3

#41
post #5

What's the best way to get started with Blender these days? I'm mostly interested in making art and possibly even 3d printing some stuff (do these skills overlap at all?).

I am a 3D (jewelry) artist & goldsmith who specializes in 3D printable models and sculptures, 99% done in Blender.

You might want to check out my Youtube channel for some free tutorials: https://www.youtube.com/@PhialoDesign

Or classes on Skillshare:

Here is one of my most successful classes, a complete workflow "From Sketch to (printable) Model": https://skl.sh/3219zVE (from 2020 but still 100% doable with current Blender version!)

Or my "Blender for Absolute Beginners" class that is a bit more recent, a thorough introduction to Blender and creation of a simple 3D printable bird :) https://skl.sh/3xw8S77

(Both links give you a one month free trial of Skillshare, and you can watch the intro video without logging in)

You may also buy my beginners course directly here: https://gesa-pickbrenner-s-school.teachable.com/p/learn-blen...

Cheers :)

Re: Blender 4.3

#42

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

3D DCCs are very different from todo lists.

Re: Blender 4.3

#43
post #20

From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…

I really like the MX Anywhere 3S (with BetterMouse for macOS instead of Logi Options+ to configure gestures like middle click move to pan). It’s closer to a Magic Mouse in functionality/simplicity but more ergonomic and USB-C on the front.

Re: Blender 4.3

#44
The "Geo Nodes Meets Grease Pencil" demo video is so cool. Makes me want to download Blender again just to play with this 2.5D effect.

I don't think there's any other open source project that does release notes with such amazing quality as Blender.

For that matter, very few commercial software companies reach this level of quality in their product websites. Note how the Blender page doesn't break scrolling, doesn't fluff up everything with useless adjectives like "delightful" and "beautiful", etc.

Re: Blender 4.3

#45
post #20

From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…

I have found a simple 3-button-mouse (so LMB, RMB and MMB/clickable scroll wheel) to be absolutely sufficient for Blender. I tried the Space Navigator for a few months. But honestly, the navigation in Blender is so straightforward, I sold it again.

Now I use this somewhat anatomical three button mouse from logitec: https://www.amazon.de/dp/B07W4DGC27?ref=ppx_yo2ov_dt_b_fed_a...

What I wouldn't recommend is one of those Apple mouse types, where everything is touch. In general, touchpads do not do well with Blender.

And the recommendation further below, getting a gaming mouse and mapping the numpad to it, is very smart!

Re: Blender 4.3

#46

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

Please check out plasticity, this “electron bad” argument is pretty outdated and never evidenced. There is absolutely nothing that says browsers can’t do 60fps with multiple 3d views.

Re: Blender 4.3

#47

Love Blender's interface. I wish MS Excel was built like this. Dragging the border to create new viewports, customizable views, ease of binding keyboard shortcuts to functions.. FA-BU-LO-SO

Your statement is remarkable insofar as I can remember that Blender was famous for having an absolutely terrible UX (IIRC 2.8 was the version where it really started to improve).

Today it really has one of the best UI I have ever seen in any program.

Re: Blender 4.3

#48
post #46

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

Please check out plasticity, this “electron bad” argument is pretty outdated and never evidenced. There is absolutely nothing that says browsers can’t do 60fps with multiple 3d views.

There definitely are a couple of annoying details. For instance visual mouse lag (when dragging items around) in WebGL and WebGPU can be higher than in a well written native application (just one or two additional frames of latency make a huge difference). Then there's WebGL2 being stuck on a GPU feature set from ca 2 decades ago, and WebGPU starting at a feature set from about a decade ago (and not being quite ready yet anyway).

Then there's also annoying differences between browsers when capturing the mouse - which is needed for camera controls (all browsers show some sort of popup while the mouse is captured, with Safari even shifting the canvas around).

TL;DR: it's possible in theory, but can be very annoying when actually trying to do it, mostly because most web APIs are badly designed (WebGL2 and WebGPU are notable exceptions, but they still lag far behind native 3D APIs).

Re: Blender 4.3

#49
post #20

From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…

The key differentiator between mice is RSI. Try them for a few days and figure out whether they hurt or not.

Re: Blender 4.3

#50
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

How does it compare to Revit, for smaller basic projects like you mentioned (residential house/simple office, with hvac etc)?
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