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Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

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Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#41
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

Facing Worlds is still one of those maps that I wish every game had.

The concept is so simple. Two towers with a bridge between them. Have fun.

It would be fun in any game. GTA, Overwatch, Halo, anything.

Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D

I used to get so many MONSTER KILLS on that map it was nuts.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#42

I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.

Im willing to bet the code for UT is being used for Fortnite.

That shouldn’t have any impact on its ability to be relicensed and open sourced though— any secret sauce in Fortnite is elsewhere, and arguably none of it is code, but rather in asset-level stuff like game/map/character design and monetization/progression strategy.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#43

Imagine if they added something like this to UE5 licensing: If your game has not been updated in N years... 1) Internet Archive can distribute it for free 2) Let people distribute modified versions that does not need license key or whatever copy protection. Harder but extra cool: To get a UE royalty discount, put source code in escrow set to release it if game not updated in N years.

> If your game has not been updated in N years...

This would impact indie developers and small publishers more than large ones.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#45
post #5

Fingers crossed UT2004 will end up in the Archive eventually. I still boot it up to play occasionally because nothing else has scratched the arena shooter itch that well.

why not just buy it?

Sure, give me a link.

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#46
post #2

Man this game changed my life. I always preferred it to quake 3 mainly because of the brighter color palette and the assault mode. Also facing worlds was the most amazing maps I had ever seen.

heck yeah. UT was one of those absolutely-essential LAN games, to be sure. I remember taking my computer and heavy CRT monitor to my buddy's place to play -- good memories :D

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#48
post #10

I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds

I never really got into UT, but from the screenshot, it's giving me The Longest Yard Q3 Demo vibes... instagib railgun... those were the days...

Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever

#49
post #6
post #5

Fingers crossed UT2004 will end up in the Archive eventually. I still boot it up to play occasionally because nothing else has scratched the arena shooter itch that well.

With the vehicles? That game was nuts.

Pancake !
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