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Half-Life 2: 20th Anniversary Update

half-life.com

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Re: Half-Life 2: 20th Anniversary Update

#44
post #6

20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

> Not a single company has my loyalty anymore. FromSoft

I've never understood the saying "the exception that proves the rule" until now. Possibly one of the greatest runs in game company history?

Re: Half-Life 2: 20th Anniversary Update

#45
If you want a fun way to revisit the game but don't want to replay, the 50min "Developers React to 50 Minute Speedrun" is a ton of fun: https://www.youtube.com/watch?v=sK_PdwL5Y8g

It highlights some of the architectural decisions (and how players exploit them), and has gems such as one of the commentators having their entire section skipped by the speedrunner.

Re: Half-Life 2: 20th Anniversary Update

#46
It would be nice if it was again possible to run it in current Mac OS. The original Half life still lists Mac OS but with incompatible information (newer versions of Steam require recent versions, but HL only runs on old 32 bit OSX)

Re: Half-Life 2: 20th Anniversary Update

#47
post #33

Earlier quoted context omitted.

[flagged]

And when you buy an album on CD you just license it for personal use, you can't play it on the radio or in a commercial space. "Buying" a copy of some intellectual property always had strings attached even in the age of physical media.

To add to bdjsiqoocwk pointing out the self-evident, in many jurisdictions you have both the right, and the tools to make backups of media for personal use. What exactly is legally permissible and actually possible with non-physical stuff is much more complicated.

Re: Half-Life 2: 20th Anniversary Update

#49
post #37
post #6

20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

That's pretty much exactly the logic that got me to buy a Valve Index + Half Life Alyx and it was totally worth it . VR turned out to be cooler than I expected and both the game and the Index were just so satisfyingly well-executed. It's nice to have products which clearly had far more attention to detail and quality than was economically necessary. It's clearly the result of a different philosophy than I've seen at…

Unfortunately VR also showed the flipside of Valves approach to development - putting extreme amounts of money and effort into a project, then abruptly dropping it and moving on to something else. The Index was great at the time but now it's five years old, dated in numerous aspects, and hasn't even had a price cut since launch. Alyx is great but it came out four years ago and Valve has done nothing with VR games since, either themselves or by using their infinite bankroll to help fund third party PC VR development until it's more sustainable.

Re: Half-Life 2: 20th Anniversary Update

#50
post #33

Earlier quoted context omitted.

And when you buy an album on CD you just license it for personal use, you can't play it on the radio or in a commercial space. "Buying" a copy of some intellectual property always had strings attached even in the age of physical media.

Steam can delete a game from your account, they can't delete a cd that I physically have with me. Why does this even need to be spelled out...

Do they have a record of doing this?

Paranoia here is largely warranted. But people had fewer rights than they realized before. And finding a way to play older media is often a rather expensive endeavor.

Edit to add: I also find picking on Valve awkward here. Microsoft? Sony? I would be far more inline. Even Nintendo. Valve seems to be much more on favor of empowering users, though.

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