Earlier quoted context omitted.
> Not a single company has my loyalty anymore. FromSoft
I gotta have my poison bogs
Half-Life 2: 20th Anniversary Update
41–50 of 277 posts
Re: Half-Life 2: 20th Anniversary Update
#42I extremely recommend scrolling all the way to the bottom of the page for this one.
Re: Half-Life 2: 20th Anniversary Update
#43Re: Half-Life 2: 20th Anniversary Update
#4420-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
> Not a single company has my loyalty anymore. FromSoft
Re: Half-Life 2: 20th Anniversary Update
#45It highlights some of the architectural decisions (and how players exploit them), and has gems such as one of the commentators having their entire section skipped by the speedrunner.
Re: Half-Life 2: 20th Anniversary Update
#46Re: Half-Life 2: 20th Anniversary Update
#47Earlier quoted context omitted.
[flagged]
And when you buy an album on CD you just license it for personal use, you can't play it on the radio or in a commercial space. "Buying" a copy of some intellectual property always had strings attached even in the age of physical media.
Re: Half-Life 2: 20th Anniversary Update
#48Cool, but do I really feel like buying this game yet again? Still holding out for HL 3. ¯\_(ツ)_/¯
Re: Half-Life 2: 20th Anniversary Update
#4920-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
That's pretty much exactly the logic that got me to buy a Valve Index + Half Life Alyx and it was totally worth it . VR turned out to be cooler than I expected and both the game and the Index were just so satisfyingly well-executed. It's nice to have products which clearly had far more attention to detail and quality than was economically necessary. It's clearly the result of a different philosophy than I've seen at…
Re: Half-Life 2: 20th Anniversary Update
#50Earlier quoted context omitted.
And when you buy an album on CD you just license it for personal use, you can't play it on the radio or in a commercial space. "Buying" a copy of some intellectual property always had strings attached even in the age of physical media.
Steam can delete a game from your account, they can't delete a cd that I physically have with me. Why does this even need to be spelled out...
Paranoia here is largely warranted. But people had fewer rights than they realized before. And finding a way to play older media is often a rather expensive endeavor.
Edit to add: I also find picking on Valve awkward here. Microsoft? Sony? I would be far more inline. Even Nintendo. Valve seems to be much more on favor of empowering users, though.