Thinking about it, steam should force this on every game developer that has cheating problem (I am assuming mainly shooters), maybe implemented better fingerprinting way, giving developers options to hide cookies somewhere in folders of their choosing.
That said, eyeballing the chart in the article you can see an enormous ban wave that happens when the system is turned on, but afterwards the total level of cheating quickly returns to roughly where it started. If there were long term impacts it was only in the reduction of staff hours needed to review game footage to determine if a player is cheating.