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Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

41–50 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#41
post #10
post #4

I vaguely recall playing Fable on the Xbox and being satisfied, though not blown away by it. It was certainly one of the most fleshed-out house-buying/marriage-allowing games I recall playing (not the first, though) and probably paved the way for more complete systems. I love Peter Molyneux and he's built amazing things, but he is certainly a hype factory.

I absolutely loved that game on Xbox. It's the only reason I own an original Xbox. It came out when I was just branching out into the world without my family around, and seeing a game where my choices changed my appearance was kind blowing to me. I still love this game, though the replayability was definitely overhyped. It's pretty much the same every time.

Yeah, I got the Xbox for Halo 2, but Fable was an absolute top highlight as well. Those two games and Morrowind made up the vast vast majority of my hours on that console. Great times :)

Re: Fable at 20: a uniquely British video game with a complex legacy

#42
post #2

Huh, what this whole article actually led me to find is that the winner of Curiosity never actually got any price. The price they were supposed to get was never even developed. I guess that’s some way to get out of your contractual agreements. Wonder how that would have gone for them if the winner wasn’t a clueless 18 year old.

(for context: https://en.wikipedia.org/wiki/Curiosity%3A_What's_Inside_the... )

Re: Fable at 20: a uniquely British video game with a complex legacy

#45
post #20

Earlier quoted context omitted.

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

I mean, I wasn't the guy who you replied to initially. I don't know. I'm just saying that just because it's free doesn't mean it's worth the time and energy. There are countless excellent games that one could be playing, at any number of price points. There are a lot of games I wouldn't even play for free when I could be playing those games.

Re: Fable at 20: a uniquely British video game with a complex legacy

#46
post #20

Earlier quoted context omitted.

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

There in an opportunity cost in playing free games, but I wouldn't consider any considerable opportunity cost to have been incurred at the time of "admission".

The opportunity cost is when playing the game. I'm just saying that free doesn't make up for a bad (or necessarily even a decent) game, if it is one. There's an incredible number of amazing games out there. I personally find it difficult to justify using my time on even decent games regardless of price when there are better games out there.

Re: Fable at 20: a uniquely British video game with a complex legacy

#47
post #20

Earlier quoted context omitted.

Even free games have an opportunity cost, or do you have unlimited time and energy to spend on playing games? Not that I'm saying Moonring isn't worth it, but just because something is free doesn't mean it's free of critique or evaluation of quality.

I just have a hard time reconciling how one could describe a game as "decent" but also hold the opinion that it isn't worth the time spent playing it, but I guess we just use that word differently.

I had a review for an Android game that was something along the lines of "It's a great game, but not worth $1"

Re: Fable at 20: a uniquely British video game with a complex legacy

#48
post #6

Molyneux is obviously infamous for over promises and under delivering, but Fable (Fable, Fable The Lost Chapters, etc.) had such a special place in my heart. An amazing game with raunchy wit, moving story, and great fantasy world building. The music still rattles through my brain and I still occasionally say, "Do you chase chickens, Chicken Chaser?". I really enjoyed the games, but especially Fable and Fable TLC (whi…

Lionhead made amazing games, and it’s annoying that Molyneux had to hype them until they were certain disappointments.

I liked Fable, and while Black and White committed the sin of being two RTS games without multiplayer it remained really interesting and just a fun experience. But the game that really had me was The Movies. Its story mode was fun, but the movie maker within the game was really something different for a young teenager’s imagination. That is a game I’d really want to see rebuilt with modern tooling and hardware.

Re: Fable at 20: a uniquely British video game with a complex legacy

#49
post #39

Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.

True enough, way beyond my old-school favs of Goldeneye 007, Perfect Dark, and GTA: https://en.wikipedia.org/wiki/Category:Video_game_companies_...

Re: Fable at 20: a uniquely British video game with a complex legacy

#50
post #39

Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.

I mean, GTA is one of the biggest game franchises on the planet, which is hard to see as anything other than a success. Gouranga!
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