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Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

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41–48 of 48 posts

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#41
post #18

Earlier quoted context omitted.

Isn't drawing inbetweens one of the ways a lot of animators break into the industry? Key animation is usually an expert position for lead animators, but how will anyone become a key animator without being able to learn the process?

Who does that style animation today? It seems so much of it is 3D animated with a cell style render. I'm not an anime fan, so maybe somebody is still doing cell based animation, but that would blow my mind. So breaking into the industry seems very strange to me.

The problem of denying animators necessary fundamental experiences by automating the opportunities to learn that experience away with AI is the same problem either way. You can't just arbitrarily remove human skill and effort from the creative process and expect the end result to be more efficient and of equal or greater quality, anymore than you can expect the quality of a codebase to always improve by removing lines of code. The problem here isn't explicitly that inbetweeners exist, it's that animators aren't being paid commensurate to their Abilities.

AI isn't simply a tool like Photoshop or Blender, which augment an artist's existing skill. AI is designed to simulate and replace human creativity in the same way automation replaced physical human labor elsewhere. That's a fundamental difference. Replace physical animation with cel animation and the skill and talent of the animators still matter, even translated to another paradigm. Replace a human artist with AI, and the value of their talent is just gone. Even if the AI is trained on that specific artist's work, it can't grow and expand its horizons the way that human artist can, it can only iterate on what data the model already makes available, and express generalities based on that.

And why bother have human beings involved at all when you can just train an AI to do the whole thing? The whole business case for AI is devaluing the market value of human creative/knowledge based labor or automating it away altogether.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#42
post #18

Earlier quoted context omitted.

Isn't drawing inbetweens one of the ways a lot of animators break into the industry? Key animation is usually an expert position for lead animators, but how will anyone become a key animator without being able to learn the process?

Who does that style animation today? It seems so much of it is 3D animated with a cell style render. I'm not an anime fan, so maybe somebody is still doing cell based animation, but that would blow my mind. So breaking into the industry seems very strange to me.

Anime is traditionally done frame by frame. Mostly America focused on the 3D craze or puppets/Flash-style.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#43

This is great news! I look forward to seeing new Sony animated movies with the human characters having eyes on the sides of their heads, 8 fingers on their hands, and 3 legs.

It's not like a lot of animated characters are realistically human anyway.

They are unrealistic in a consistently stylized way, unlike AI-generated images which are simply broken.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#44
post #7
post #2

There is no animator shortage. They just don’t want to pay up.

How long does it take to learn? Are other jobs that draw from the same talent pool becoming more efficient?

Anyone can pick up a pen and draw. But animation/cartoon/anime are both a product and art, and require time for those who draw to grow from amateur to master. Some will get there in no time, and some will take time to get there. There are no one size fit all equation.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#45
post #42

Earlier quoted context omitted.

Who does that style animation today? It seems so much of it is 3D animated with a cell style render. I'm not an anime fan, so maybe somebody is still doing cell based animation, but that would blow my mind. So breaking into the industry seems very strange to me.

Anime is traditionally done frame by frame. Mostly America focused on the 3D craze or puppets/Flash-style.

Traditionally doesn't mean squat for someone trying to break into the industry today as the original comment proposed. Mostly America is also a bizarre comment as well. Just look at all of the animated content from Disney, WB, etc to see all of the hand drawn/painted frame-by-frame. So I'm really not sure of your point

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#46
post #41

Earlier quoted context omitted.

Who does that style animation today? It seems so much of it is 3D animated with a cell style render. I'm not an anime fan, so maybe somebody is still doing cell based animation, but that would blow my mind. So breaking into the industry seems very strange to me.

The problem of denying animators necessary fundamental experiences by automating the opportunities to learn that experience away with AI is the same problem either way. You can't just arbitrarily remove human skill and effort from the creative process and expect the end result to be more efficient and of equal or greater quality, anymore than you can expect the quality of a codebase to always improve by removing line…

I never suggested using AI. You've confused the topic. I simply asked who was animated with hand drawn cells. Switching to a 3D animated but cell rendered output has nothing to do with AI. Just look at Beauty and the Beast. Look at Archer. Look at so many anime titles. Hand drawn/painted cells was just not practical, and the whole industry changed.

None of that suggests using AI.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#47
If you take a look at crunchyroll today you'll see this push already happening. A flood of low quality light novel adaptations has appeared and is seemingly overtaking their front page. Light novels because there are so many now, and in one place for producers to sort by popularity rather than quality. The animation is often poor and I won't be surprised if it's already the result of assistive genai tech. The combined factors must make it simpler for then to try and see what works.

Re: Sony Turns to AI to Tackle Rising Animation Costs and Animator Shortage

#48

Earlier quoted context omitted.

There is also a huge shortage of BMWs in the $5000-$7000 purchase price range.

That's just a local problém, there's no such shortage in Europe. Guess I'd just need a really cheap shipping option to the US to make some profits ;)

>> That's just a local problém, there's no such shortage in Europe.

Your point is valid even in the context of my humor actually. Many of these problems are highly local.

For example, the "shortage" of things in NYC are usually because people dont account for local constraints. My colleagues in NYC complain about a "shortage" of nannies, yet cant seem to see that the living wage in NYC is super-high. Why would a nanny work for below-living wages? I'm sure that with commensurate income, the shortage would disappear.

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