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Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

arstechnica.com

41–50 of 96 posts

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#42
post #21

Interesting that Sony considers a Blu-Ray drive to no longer be a key feature of the flagship console model. They’re probably not wrong, given the long slow decline in importance of optical media. Feels like the beginning of the end when even Blu-Ray’s primary creator is walking away.

They have sales data and probably analytics on actual usage. Even if the numbers aren't diminutive, they're likely looking to cut retail out of their margins.

I like physical media. A loud subset of gamers like physical media. But when you compare against Steam, it's clear what actually sells.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#43

Anyone bemoaning the loss of the disc drive hasn't used a recent gen console with a disc drive. If you buy a game on disc you still have to install it to the internal storage because the disc drive is incredibly slow. But you also have the downside of having to swap the disc when you want to change games. It's completely pointless unless you have super slow internet speeds.

It's not pointless, the disc drive is necessary for a resale market.

I buy game discs on eBay for $30 instead of $70+ on the PlayStation store. And in theory I could also sell them for roughly the same amount when I'm done!

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#44
post #5

Was hoping for more backwards compatibility with older generations.

How were you expecting a new pro model to achieve that? The backwards compatibility library is being expanded but it's certainly not going to be a hardware bottleneck. The only hardware outcastnis the PS3 architecture and Sony will never touch that hardware ever again.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#46

all of my games are discs when it comes to consoles. i will be forced to skip this, even ignoring the ludicrous price.

They announced they're offering an $80 attachable drive, so it's an option, but adds to the ludicrous price

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#47

Honestly crazy to me that people will pay 700 for a Playstation instead of 8-900 for a pc

A similar performing 4070ti alone will cost $750, and thats just gpu. Including cpu, memory, storage it will be more than $1500.

Where are you sourcing the comparison between the PS5 GPU and a 4070ti? The PS5 has 16 Gb of shared ram total and a 4070ti has 16 Gb for just the GPU. I don’t think the comparison is accurate and think that leads to an inflated value proposition in your comment. I have a PS5 and the percentage of games it can currently run at a solid 60 fps is a low percentage, but a 4070ti will consistently be at 60 fps for most cross platform games.

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#48

I bet it will sell like hotcakes with GTA6 coming out

Literally only reason I started looking at potentially (but most likely not) getting a PS5 is because Rockstar refuses to release PC versions together with console versions...

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#49
What's the point of owning a gaming console? You don´t really own the games anyway; as in being able to hand them over to a friend or sell them on a second market.

Why not just stream the gameplay through big mainframes like Nvidia GaForce Now and the likes?

Re: Sony announces PS5 Pro, a $700 graphics workhorse available Nov. 7

#50

Honestly crazy to me that people will pay 700 for a Playstation instead of 8-900 for a pc

I don't think you can get anywhere close to the performance of a PS5Pro with an 8-900 bucks PC. There's also the matter of the user experience, the fact that a lot of people have a large catalog of games on the PS platform. On the other hand, there's a lot of stuff that can be done on a PC that's just impossible on a console. On the one hand, the console is a bargain. On the other, not nearly as much. Apples, oranges…

>There's also the matter of the user experience, the fact that a lot of people have a large catalog of games on the PS platform.

Playnite is no match at all for the PS5 interface, which also handles streaming apps, which Playnite does not from what I can tell. I use both and know very well. The last place a user wants to deal with buggy behavior (bug right now in Playnite where I won't be able to use controller to move to the top bar in Playnite) or a manual touch to get things going the right way (Windows multi-display behavior is insanely bad, you need a Playnite plugin to fix it so things always launch on the TV and not the monitor, but you have to assign this for each new game) is entertainment center UX.

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