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Vim clutch

github.com

41–50 of 227 posts

Re: Vim clutch

#42
post #37

This is brilliant! I only use i part of the time, however; I, a, A, o, and O are each used substantially.

Thought this myself... BUT it could work with three pedals (i, a and o) with the shift key. Brilliant idea though, I would pay up to $50 for one of these.

Re: Vim clutch

#43
post #22

Glad to see other people experimenting with this kind of setup. I've known a few people to use one of these [1] for Emacs (for Ctrl & Meta), and I finally picked one up a while back. My setup has one pedal bound to Escape for Vim, and the other two switchable using F keys and some xbindkeys magic. By default, they're "switch WM workspace" (sort of like Alt-Tab) and "switch window focus within a workspace" in Awesome…

More evidence emacs is more advanced than vi - we emacs users have been thinking we need foot pedals for years!

http://emacswiki.org/emacs/FootSwitches

http://shorttalk-emacs.sourceforge.net/ShortStep/index.html

Re: Vim clutch

#44
post #19

Earlier quoted context omitted.

Because you don't have to hit escape or jj to exit out. You just let your foot off the pedal. No chance of accidentally being in edit mode or not.

I doubt that foot / finger coordination is good enough to get the timing right without losing some keystrokes.

Then it is a good way to train your foot / finger coordination.

Re: Vim clutch

#45
post #36

Why isn't there a clutch for computer games (except car driving games)? A clutch can be used for mod switching; such as running mode, stealth mode or reloading guns.

Turns out if you have a button to do the same thing, once the user enters immersion the actual control becomes less important. Where alternate hardware is useful is for more analog controls that a joystick/mouse can't easily simulate.

Re: Vim clutch

#46
Excellent! Foot/extremities-that-aren't-finger controllers are a space that is ripe for innovation.

Similar ideas came up quite a few times in the recent MaKey MaKey design competition:

http://www.makeymakey.com/forums/index.php?topic=211.msg310#...

http://www.makeymakey.com/forums/index.php?topic=53.msg65#ms...

http://www.makeymakey.com/forums/index.php?topic=285.msg412#...

http://www.makeymakey.com/forums/index.php?topic=180.msg250#...

http://www.makeymakey.com/forums/index.php?topic=292.msg441#...

http://www.makeymakey.com/forums/index.php?topic=173.msg239#...

http://www.makeymakey.com/forums/index.php?topic=338.msg568#...

http://www.makeymakey.com/forums/index.php?topic=346.msg576#...

Re: Vim clutch

#48
post #40

Very cool. I'd be a little afraid to get addicted and not be able to edit effectively away from my pedal though.

This is the precise reason I didn't hack up an interface for my midi pedal yesterday when I had this idea myself.

Re: Vim clutch

#49
In 1992 research was done that proved that modes can be made less confusing with feedback. Visual feedback is more easily ignored than audio feedback, but the best is kinesthetic, or physical feedback. Jef Raskin championed the use of "quasimodes", which are modes that are consciously maintained by the user. https://en.wikipedia.org/wiki/Mode_%28computer_interface%29#...
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