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World of Goo 2: now available

worldofgoo2.com

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Re: World of Goo 2: now available

#41
post #35

Earlier quoted context omitted.

If they integrate Steamworks, these games usually (not always , but exceptions are rare) will not start up if Steam isn't running. I am speaking as someone who cares about and tests this. Ironically, I have actually had far more success with stuff from the Epic Games Store. Lots of major titles such as Beyond Two Souls and Ratchet & Clank: Rift Apart function as completely standalone, DRM-Free binaries once downloade…

Okay, but I don't think poorly implemented server integration counts as DRM.

The effect is the same if it means I can't launch my games without authenticating with a remote service that could go bust at any time, and has already dropped support for legacy operating systems which I still use.

Re: World of Goo 2: now available

#42
post #37

Earlier quoted context omitted.

What games does Valve fund the development of? (And then let developers keep 100% of the profit?)

Sorry, I don't have the answer to this question, and I'm not sure why you are asking me.

Well, why did you ask what games have exclusivity contracts with Valve?

My point was, Epic creates these exclusivity contracts for games they fund. I think it's a net positive for there to be more art in the world, even if you have to wait a few months to buy them from your favorite storefront.

Valve doesn't fund the development of third party games. They do create some games in house (fewer than they used to sadly) but just like in Epic's case these are exclusive to Steam.

Re: World of Goo 2: now available

#44
post #37

Earlier quoted context omitted.

Sorry, I don't have the answer to this question, and I'm not sure why you are asking me.

Well, why did you ask what games have exclusivity contracts with Valve? My point was, Epic creates these exclusivity contracts for games they fund . I think it's a net positive for there to be more art in the world, even if you have to wait a few months to buy them from your favorite storefront. Valve doesn't fund the development of third party games. They do create some games in house (fewer than they used to sadly)…

They do not create these exclusivity contracts exclusively for games they fund - but exclusivity is a requirement of accepting their funding.

https://kkkepic.com.br/en_US/exclusives/

A full list of their exclusives, the website is partially in Portuguese (I think), but the games and their exclusivity terms are all in English.

Re: World of Goo 2: now available

#45

If anyone might be interested: Yes, concerning stores World of Goo 2 will be Epic exclusive for a while most likely because Epic was a major investor while developing the game. On the other hand 2DBoy gets 100% of all Epic Store profit during a limited period. If you are not happy about that you can get it DRM free from the website or wait for the inevitable Steam launch. Hope this helps :)

>If you are not happy about that you can get it DRM free from the website

It's surprising this and GOG is always such an unpopular option. Most of these stores really dig their claws into the game and force you to launch it through their own shells with all kinds of nagging and network traffic.

I've become convinced most consumers really just aren't capable of "shopping" for software.

Re: World of Goo 2: now available

#46
post #35

Earlier quoted context omitted.

Okay, but I don't think poorly implemented server integration counts as DRM.

The effect is the same if it means I can't launch my games without authenticating with a remote service that could go bust at any time, and has already dropped support for legacy operating systems which I still use.

Sure. It's still not DRM, which serves no benefit to the player, unlike network capabilities. The risk of Steam disappearing is lower than the risk of me losing the download code or WoG's download servers disappearing, so Steam is the better bet for me.

Re: World of Goo 2: now available

#47
post #46

Earlier quoted context omitted.

The effect is the same if it means I can't launch my games without authenticating with a remote service that could go bust at any time, and has already dropped support for legacy operating systems which I still use.

Sure. It's still not DRM, which serves no benefit to the player, unlike network capabilities. The risk of Steam disappearing is lower than the risk of me losing the download code or WoG's download servers disappearing, so Steam is the better bet for me.

You could have all of the advantages and still allow games to start up when Steam isn't running.

I don't know what the Steam api looks like for developers, but--I guess I don't really believe that this is some accidental bug. The default behavior should be that everything sans multiplayer still works without Steam. Obviously this is possible to do--because some games do it--but it's also obviously not the default behavior, because so few games do it. That benefits Valve--how does it benefit players?

As I mentioned, I have already lost the ability to play certain games on legacy operating systems because Steam dropped support, so I don't consider this merely a theoretical concern.

Re: World of Goo 2: now available

#49
post #48

Earlier quoted context omitted.

There are tons , but off the top of my head, Elden Ring and Bravely Default.

Bravely Default and Elden Ring are on other formats (consoles) so they are not exclusive to Steam.

I mean, and World of Goo 2 is on Nintendo Switch and Fortnite is on every console. We're discussing storefront exclusivity on PC.
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