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The secret of Minecraft (2014)

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Re: The secret of Minecraft (2014)

#41
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

I never understood the appeal of having game knowledge on a separate websites. I can understand this situation happening because of lack of development resources. Like - yeah, it's easier to just let the community to write the documentation and concentrate on the game, if you're small company. But why would it appeal to the actual players? It's not really secret knowledge, there are wiki websites with all the recipes…

The appeal of having it on a wiki is that you can browse to related items and topics that can inform how you play the game. Serendipitous discovery of information, something the internet used to enable.

Re: The secret of Minecraft (2014)

#42
post #13
post #11

For other "wiki games", I would recommend Terraria and Stardew Valley. Both have very rich wikis you can read for hours that will give you a much better understanding of game mechanics. I've also gotten into the habit of keeping a txt file for a game open in vim with notes on what I'm working on or what to work on next time I play. For Stardew it's stuff like "Kent's birthday is coming up, give him x item", or "catch…

Not to ick anyone's yum, but when games begin to approach the same parts of my brain that I use for work, I question why I'm not just using them to make more money instead. But said as an ex-EVE player, so color comment to taste.

I've heard it said that there are two kinds of Software Engineers when it comes to Factorio.

There's one category who say "this is just like work, but I'm not getting paid to do it; why would I do this?"

Then there's the other who say "this is all the bits I enjoy of work, with a faster and more direct feedback loop and without all the admin/management/other-people bullshit; I want to do this for the rest of my life"

I am very much in the latter camp, but I can absolutely understand the former.

Re: The secret of Minecraft (2014)

#43
post #13
post #11

For other "wiki games", I would recommend Terraria and Stardew Valley. Both have very rich wikis you can read for hours that will give you a much better understanding of game mechanics. I've also gotten into the habit of keeping a txt file for a game open in vim with notes on what I'm working on or what to work on next time I play. For Stardew it's stuff like "Kent's birthday is coming up, give him x item", or "catch…

Not to ick anyone's yum, but when games begin to approach the same parts of my brain that I use for work, I question why I'm not just using them to make more money instead. But said as an ex-EVE player, so color comment to taste.

Taken to an extreme, this would exclude any game with any element of problem solving, leaving just... cookie-clicker- and twitch-reflex-FPS-style games.

Re: The secret of Minecraft (2014)

#44
post #31
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

1.8.9 is the best version. It's the calm before the storm.

Yeah, 1.9 added shields.

Re: The secret of Minecraft (2014)

#45
post #25
post #2

Call me a hater but I think Microsoft ruined Minecraft. The "secret knowledge" that the author describes is no longer a thing. The game shows you all the recipes. There are way too many blocks now so there's not as much need for creativity in building. Simplicity made Minecraft a true sandbox. There was no real objective, just blocks and ways to arrange them. Now there's always an objective to get the next magic/powe…

Hardly anyone interacted with the crafting system via "discovery mode". Almost everyone consulted a wiki, or I guess had a friend tell you what to do. Stumbling upon how to make an axe without looking it up has got to be the least enjoyable part of Minecraft (note: not saying it's NOT enjoyable, it's just not high up on the list for most).

In the early days of NES (8-bit console) a lot of discovery about the games came from community, looking things up in various magazines, or just talking with your peers.

There is value ot be had in sticking to that stance: It encourages social interaction, but more importantly for the bottom line, people are talking about your game. That Minecraft is now a multi-generation thing, there's a lot of people to talk to about it!

Re: The secret of Minecraft (2014)

#46
> I’m a writer, and don’t get me wrong: To publish a plain ol’ book that people actually want to read is still a solid achievement. But I think Markus Persson and his studio have staked out a new kind of achievement, a deeper kind: To make the system that calls forth the book, which is not just a story but a real magick manual that grants its reader (who consumes it avidly, endlessly, all day, at school, at night, under the covers, studying, studying) new and exciting powers in a vivid, malleable world.

This so vividly captures my childhood experience with Minecraft Beta.

Something I think the article could have clarified; it's not the quantity of content, but the lack of it, that (IMO) made it such a joy to play. It offered just enough, and not a speck more.

They've added so much more content since then (not a bad thing), but I think kids are naturally curious, volume-filling creatures. I didn't need a tutorial to tell me to start exploring caves. But it gave me torches and dark, mysterious entrances just asking to be dived into.

My theory, if anyone wants to make something akin to minecraft in the future, is to do just enough, and not too much. Make a game that's delightful as a toy to pick and play around with; and resist the overwhelming urge to add more.

Re: The secret of Minecraft (2014)

#48

Earlier quoted context omitted.

Nah. Microsoft did a great job handling Minecraft imo. I thought they were out of their mind paying that much money for something that I didn't think had many opportunities left to grow. But now I think it was the perfect time for Persson and his team to give it to someone with the resources and the reach to make those opportunities. Yes, Microsoft changed some things about Minecraft the game, but overall they didn't…

Nah. Microsoft did a great job handling Minecraft imo. I am still peeved that my lifetime license "mysteriously" broke during Microsoft's account transitions. Trillion dollar company lacks the manpower and technical capability to handle it? Or someone cannot be arsed to maintain "freeloader" customers.

Same here. Had one of the first few thousand accounts. Since Microsoft took over:

- it got hacked. Got it back but name was changed, history not perfect anymore

- much later somehow lost my account due to me trying to keep my old account I guess. Whatever I wasnt noticed that my account is going to die. It just did. Microsoft support also never answered to my request getting it back

- Never played Minecraft again

Re: The secret of Minecraft (2014)

#49

I’ve been playing Minecraft off and on since beta, and I’ve been able to introduce each of my kids as they’ve gotten old enough to play. It is pretty amazing, they all started in creative running around punching random things and now each one has their own way they like to play. One loves to build, another mini games, survival, parkour, mods etc. we are currently watching MCC live and it’s like the Super Bowl. They a…

Never played. No idea. We're big lego fans. Where should I start? Anything to avoid?

If you like lego then you would probably want to start off in a basic survival world on peaceful or easy mode. That will give you a feel for the core mood of the game, build a house, tame a wolf, etc.

If you really want to build elaborate structures then try creative mode.

Some multiplayer servers have good support for creative, but I'd recommend avoiding the pvp minigames which are the standard fare on servers.

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