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Polychromatic Pixels

compoundsemiconductor.net

41–50 of 149 posts

Re: Polychromatic Pixels

#41
post #26

This sounds awesome for future VR gear, when you need small displays with more pixels that is currently possible. 4K virtual monitors, here we come!

They already have these, but people need to modify the GPU designs before it is really relevant. The current AI hype cycle has frozen development in this area for now... so a super fast 1990's graphics pipeline is what people will iterate on for awhile.

Nvidia is both a blessing and a curse in many ways for standardization... =3

Re: Polychromatic Pixels

#42
post #6

This vaguely reminds me of "CCSTN" (Color Coded Super Twisted Nematic) LCD displays, which were used in a few Casio calculators to produce basic colour output without the usual RGB colour filter approach. https://www.youtube.com/watch?v=quB60FmzHKQ https://web.archive.org/web/20240302185148/https://www.zephr...

I had a feeling the YouTube link would be Posy and was delighted when it was. His videos on display technologies are top notch.

Re: Polychromatic Pixels

#43
post #38
post #18

Hm, thinking about this further, this would need dithering to work properly (which probably works fine, but the perceived quality difference would mean pixel density comparisons aren't apples-to-apples) Presumably, you get to control hue and brightness per-pixel. But that only gives you access to a thin slice of the sRGB gamut (i.e. the parts of HSL where saturation is maxed out), but dithering can solve that. Coming…

Dithering is at worst equivalent to subpixels, which we already use. If you take the "no subpixels" claim out of the article, this technology still seems useful for higher DPI and easier manufacture.

Sure, but PPI/DPI headline figures are usually counted per-pixel, not per-subpixel, so the raw density numbers aren't directly comparable (and I'm not really sure what a fair "adjustment factor" would be)

Re: Polychromatic Pixels

#44
post #37
post #35

Earlier quoted context omitted.

Yes, it’d be two subpixels instead of the current three. It’s not clear that that’s worth the added complexity of having to control each subpixel across two dimensions (brightness and wavelength) instead of just one (brightness).

Can you produce "white" with just two wavelengths?

Yes, mix two complementary colors like orange and cyan. You just need two wavelengths that hit all three cone types [0] in the right ratio. There’s the possibility that it’s subject to more variation across individuals though, as not everyone has exactly the same sensitivity curves.

[0] https://upload.wikimedia.org/wikipedia/commons/f/f1/1416_Col...

Re: Polychromatic Pixels

#45
A single wavelength can't reproduce all visible colors. These pixels are variable wavelength, but can only produce one at a time, so you'd still need at least 2 of these pixels to reproduce any visible color.

The fundamental problem is that color space is 2D[1] (color + brightness is 3D, hence 3 subpixel on traditional displays), but monochromatic light has only 1 dimension to vary for color.

[1]: https://en.wikipedia.org/wiki/Chromaticity

Re: Polychromatic Pixels

#46
post #6

This vaguely reminds me of "CCSTN" (Color Coded Super Twisted Nematic) LCD displays, which were used in a few Casio calculators to produce basic colour output without the usual RGB colour filter approach. https://www.youtube.com/watch?v=quB60FmzHKQ https://web.archive.org/web/20240302185148/https://www.zephr...

I noticed an unusual color LCD technology on the Pokémon Pikachu 2 GS too: https://electronics.stackexchange.com/questions/201827/how-d... , https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Pikachu...

Re: Polychromatic Pixels

#47
post #39
post #18

Hm, thinking about this further, this would need dithering to work properly (which probably works fine, but the perceived quality difference would mean pixel density comparisons aren't apples-to-apples) Presumably, you get to control hue and brightness per-pixel. But that only gives you access to a thin slice of the sRGB gamut (i.e. the parts of HSL where saturation is maxed out), but dithering can solve that. Coming…

You really can't think about single wavelength tunable pixels as something except at the edge HSL. I think about it from the CIE "triangle" where wavelength traces the outer edge, or even the Lab (Luminance a-green/red b-yellow/blue) color space since it's more uniform in perceivable SDR color difference (dE). https://luminusdevices.zendesk.com/hc/article_attachments/44... One key realization is that although 1 sub-p…

Good point, the HSL edge includes magenta which is of course not a wavelength.

Re: Polychromatic Pixels

#48
post #18

Hm, thinking about this further, this would need dithering to work properly (which probably works fine, but the perceived quality difference would mean pixel density comparisons aren't apples-to-apples) Presumably, you get to control hue and brightness per-pixel. But that only gives you access to a thin slice of the sRGB gamut (i.e. the parts of HSL where saturation is maxed out), but dithering can solve that. Coming…

You could use several pixels as sub-pixels or if the color shift time is fast enough, temporal dithering.

Even if these could produce just three wavelengths, if you can pulse them fast enough and accurately, the effect would be that color reproduction is accurate (on average over a short time period)

Re: Polychromatic Pixels

#49
I understand that one of the big issues with microLED is huge brightness variation between pixels. Due to some kind of uncontrollable (so far) variations in the manufacturing process, some pixels output 1/10 the light (or less) as others. Ultimately the brightness of the whole display is constrained by the least bright pixels because the rest have to be dimmed to match. Judging by their pictures they have not solved this problem.

Re: Polychromatic Pixels

#50
The promotional document focuses on wavelength tunability but I imagine brightness at any one wavelength suffers because to emit at one wavelength requires an electron to lose the amount of energy in that photon by transitioning from a high to low energy state. Maximum brightness then corresponds to how many of these transitions are possible in a given amount of time.

Some states are not accessible at a given time (voltage can tune which states are available) but my understanding is the number of states is fixed without rearranging the atoms in the material.

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