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Space Age release date

factorio.com

41–50 of 69 posts

Re: Space Age release date

#41

If you're wondering whether to get involved in this game, and you've ever suspected you're a little vulnerable to getting addicted, then I'd suggest keeping a very cautious exclusion zone around Factorio. Alternatively, if you do get ensnared, then installing a mod which allows you to edit and experiment freely might help you "see the matrix" behind the game and dispel the enchantment somewhat. The jokes about losing…

I have found that procedural generation tools such as Blender are a good substitute for (single-player) Factorio. Especially the node DAGs such as shaders and now geo-nodes feel a lot like belts, inserters and assemblers.

Plus in the end you are not just increasing some game item count, but get beautiful scenes to marvel at: https://www.youtube.com/watch?v=vW9pCT5ouZ8

Re: Space Age release date

#44

If you're wondering whether to get involved in this game, and you've ever suspected you're a little vulnerable to getting addicted, then I'd suggest keeping a very cautious exclusion zone around Factorio. Alternatively, if you do get ensnared, then installing a mod which allows you to edit and experiment freely might help you "see the matrix" behind the game and dispel the enchantment somewhat. The jokes about losing…

I think I fall on the vulnerable camp but after a very intense phase I fortunately lost interest after a few weeks. Refactoring is not fun, and I prefer to be payed for it. So for me long term addiction is not a risk , but short term you better have nothing else to do.

I like to tinker, but at some point it all just becomes overwhelming and I just loose the feeling. As next step would be having to rebuild everything again. And that would mean setting up the production for bots, parts, and so on with big enough scale... I just don't have that in me...

Re: Space Age release date

#45
post #26

I always bounce off of Factorio because I want to be able to play with the default settings but I always end up getting killed by bugs/aliens not long after starting the game.

- Generate new random seeds until you spawn in a forest / grassland area. Greener areas absorb more pollution so the pollution travels less across the map.

- Set spawn area to largest. Earliest biter nests get generated farther away, making it more difficult for your pollution cloud to reach them

This way you can play largely in peace without having achievements disabled.

Re: Space Age release date

#46
post #12

Pairing in Factorio for an hour could replace a round (or two) in an interview loop. I'm convinced it would produce much stronger signals for engineering teams on how folks approach solving problems in a collaborative/team setting.

I agree with you, but then you risk losing the whole team to Factorio.

Re: Space Age release date

#47

If you're wondering whether to get involved in this game, and you've ever suspected you're a little vulnerable to getting addicted, then I'd suggest keeping a very cautious exclusion zone around Factorio. Alternatively, if you do get ensnared, then installing a mod which allows you to edit and experiment freely might help you "see the matrix" behind the game and dispel the enchantment somewhat. The jokes about losing…

I got sucked into Satisfactory for weeks and as much as I want to try Factorio, I am heeding your advice

Re: Space Age release date

#48
post #36
post #23

Earlier quoted context omitted.

Same here. I played a lot more games in my teens and 20's than I do now. I also prefer games with less of the "you need to read the guides and watch tutorials before really groking things" type of games these days.

Factorio is extremely approachable. There’s no need to refer to outside materials or guides at all. There’s nothing hidden. All the information you need is right there in the UI.

And it's getting improved in 2.0 further with regards to the inline documentation of all the recipes (https://factorio.com/blog/post/fff-397).

Re: Space Age release date

#49

I always feel like "I should rather do real work instead" while playing such complex games that almost feel like work to learn. maybe that's just a byproduct of a "toxic productivity" mindset I developed

I have a similar feeling playing sudoku and others where I can “see” the algo to solve it right in front of me.

But I love factorio. It’s like programming something fun without all the meetings.

Re: Space Age release date

#50
post #22

Earlier quoted context omitted.

"If you think you'd really love playing this computer game, please consider avoiding it" - I'm sure Wube will be delighted to see this advice at the top of the HN comment thread!

> "If you think you'd really love playing this computer game, please consider avoiding it" Addiction isn't equal to "really lov[ing]" something, and it's childish to equate them. Video games are incredibly addictive and ruin a lot of lives. That's not to say they're not valid or good forms of entertainment. Some people just can't handle them.

100% agree. My friends and I have played WoW on and off since release, and I never thought much of it. I could easily step away from it and used it mostly as a way to keep in touch with that group. We recently found out how much of a toll it has taken on one of ours friends lives who has pretty much always played even while the rest of the group was taking breaks.
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