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I read Jason Gregory's "Game Engine Architecture" cover-to-cover and I'd highly recommend it for someone new to the industry who's interested in learning about game development. Gregory is a developer at Naughty Dog (Uncharted series). http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...
Indeed. Having been in the game industry for close to a decade now (apropos of this thread, my first job was at Epic Games as an engine programmer working on UE2 and UE3), I can't say I personally learned a lot from Gregory's book (outside of some tidbits on character animation, where the book is especially strong), but I can say that it's the best book on the subject I've read. An older book like Eberly's 3D Game En…
That Real-Time Collision Detection book sounds particularly interesting to me. I had resigned myself to just using Bullet in the toy engine I'm working on since I couldn't find any good resources on the subject. I'll check that out!
The only book you're missing is the one that explains how to get your foot in the door ;)