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Real-Time Settlers of Catan

robert.ocallahan.org

41–50 of 91 posts

Re: Real-Time Settlers of Catan

#41

I once did something in a similar vein, but with much less sophistication. We had 8 players and 2 copies of Catan. The games were played simultaneously and the rule was that the first player to win a game was the overall winner. Everyone was very motivated to play frantically!

lol, simplicity is a hallmark of genius

Re: Real-Time Settlers of Catan

#42
post #27

> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…

I always think about how Catan was this huge boost to board games, and then most games post-Catan are like "there is no trading." I enjoyed trading as a kid in Monopoly and friends but boy does it kill a game

My favorite game is still Pit. It's like Catan but with only the trading, and real-time!

Re: Real-Time Settlers of Catan

#43

I once did something in a similar vein, but with much less sophistication. We had 8 players and 2 copies of Catan. The games were played simultaneously and the rule was that the first player to win a game was the overall winner. Everyone was very motivated to play frantically!

Brilliant.

Re: Real-Time Settlers of Catan

#47

What are simple realtime boardgames?

Escape: Curse of the Temple is probably the best balance of good and simple realtime board game.

Captain Sonar is the one you will actually convince people to play though, because it is conceptually cool, even if it's kind of meaningless.

Re: Real-Time Settlers of Catan

#48

> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…

Indeed, I prefer to openly display information that, were it kept nominally secret, could be determined anyway via lots of tedious bookkeeping.

Forensic accountants everywhere just let out a collective sigh

Re: Real-Time Settlers of Catan

#49

> Settlers of Catan is still a fine game, but can be tedious when you have to wait for other players to take long turns One house rule we use that dramatically speeds up the game is open-hand resources. No more asking "Does anybody have...?" incessantly. Just look around and get ready for your trade. The bulk of game time is actually just trading. We also remove the bandit and rolling an 7 is an automatic free resour…

Indeed, I prefer to openly display information that, were it kept nominally secret, could be determined anyway via lots of tedious bookkeeping.

Makes sense. I don't find the idea of mentally tracking everyone's resources a particularly interesting or fun aspect of a game.
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