Live data from Hacker News

Show HN: I wrote a symmetry game with a daily puzzle

hidden-mirrors.com

41–50 of 79 posts

Re: Show HN: I wrote a symmetry game with a daily puzzle

#41
post #18

I enjoyed this a lot. Thank you. Feedback: Desktop with trackpad, I swiped and my pointed ended out of the grid and it doesn't let this swipe occur. Echoing others: - "the numbers of taps and swipes were too small for me to notice, I’ve discovered them quite late" - "The scroll down section felt odd." - on desktop I couldn't figure out what "swipe" meant for a bit (just click-and-drag) Thank you again for this gift.

Glad you're enjoying it, thanks for playing. Great comments and some new bugs on my list. The "scroll down" is definitely odd, I haven't quite decided how to handle that. The reason for it is the floating address bar on mobile browsers- the only way I can find to minimize them is an authentic scroll of the page body. window.scroll() methods or anything I try to do that doesn't literally display an overflowing body re…

The fullscreen API might help you rid the address bar. Or as another comment said, implementing as a PWA.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#43

I think my feedback has already been captured by others, but I'll say it anyway just to help you get a sense of how widespread this feedback is. I first opened this on my laptop with a trackpad and was confused at how scrolling did not work on the "scroll down" section. I ended up reopening it on my iPhone in order to try it. I see from a comment here that you're using this in order to get rid of the floating address…

This is great– I didn't realize PWAs could launch without the address bar. That changes my whole approach to the layout and can likely solve many of the bugs being described.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#44

I think my feedback has already been captured by others, but I'll say it anyway just to help you get a sense of how widespread this feedback is. I first opened this on my laptop with a trackpad and was confused at how scrolling did not work on the "scroll down" section. I ended up reopening it on my iPhone in order to try it. I see from a comment here that you're using this in order to get rid of the floating address…

This is great– I didn't realize PWAs could launch without the address bar. That changes my whole approach to the layout and can likely solve many of the bugs being described.

I don't know what the experience is like on Android but on iOS a PWA opens in a completely separate process, without any browser chrome at all. It feels exactly like a native app that renders to a fullscreen webview.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#46
post #9

Got stuck on the first swipe diagonal example - tried about 25 swipes but not the correct one. Need a hint or even solve button until I get how these work. Then after I went to the daily puzzle I couldn't get back to the training examples.

Bumping my thread since it got hijacked by the downward swipe vs scroll business.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#47
Just some feedback: the training bit of the first few puzzles just confused the hell out of me.

Puzzle one, I see a grid and what looks like a piece. There's a message that says swipe right, so I click-drag right with the mouse, and suddenly I get 3 stars and a congratulation message. What did I even do?

The same thing repeats for about 5 puzzles. Each time I just swipe left or diagonal or whatever, but I'm not actually learning anything about what these gestures do. I don't see anything move, I don't learn anything about the mechanics of the game.

Then I'm on a puzzle that says swipe -> tap -> swipe and...I have no idea what to do.

EDIT Oh. Once I understand the mechanic, all the puzzles feel trivial, because there are so few things you can do at any time. Each swipe/tap is either correct, or instant loss.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#49
post #47

Just some feedback: the training bit of the first few puzzles just confused the hell out of me. Puzzle one, I see a grid and what looks like a piece. There's a message that says swipe right, so I click-drag right with the mouse, and suddenly I get 3 stars and a congratulation message. What did I even do? The same thing repeats for about 5 puzzles. Each time I just swipe left or diagonal or whatever, but I'm not actua…

Fair. Maybe some illustrations showing the reflection mechanic before the training levels would help.

Re: Show HN: I wrote a symmetry game with a daily puzzle

#50
post #46
post #9

Got stuck on the first swipe diagonal example - tried about 25 swipes but not the correct one. Need a hint or even solve button until I get how these work. Then after I went to the daily puzzle I couldn't get back to the training examples.

Bumping my thread since it got hijacked by the downward swipe vs scroll business.

That first diagonal flip is a virtually guaranteed stumbling point, I’m open to ideas on a better way to introduce it.

Until then- I’ll add a way to reset the tutorial when I go back for the accidentally-fake Settings link.

Post reply on HN