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Microsoft closes several large Bethesda affiliated game studios

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Re: Microsoft closes several large Bethesda affiliated game studios

#41
post #13

"Thanks for the widely acclaimed mid-budget surprise hit, Tango. Now polish up your resumes, pack up your stuff, and get out." It's like AAA publishers have no notion of a game studio as an organic thing that can grow. It's all just pieces on a board.

It's like destroying a factory when the chips it produces do not sell.

Firing an entire sports team after a loss. Although in Tango's case, not even a loss, just not a big enough victory.

Re: Microsoft closes several large Bethesda affiliated game studios

#42

Earlier quoted context omitted.

Just as with movies, it seems like we’re witnessing the death of mid-budget (AA) games.

Honestly I think it might make sense. I can't remember a single AA game that was great. Actually, I can't remember a single AA game other than the ones I remember because of how bad they were. I think AA in games has, for a long time, meant "We want to do a AAA but don't have the money or time" and this can only end in disaster.

>I can't remember a single AA game that was great

I'm always skeptical of "I can't remember ____" as an assessment of any given historical record because, well, the average person just doesn't remember anything. Which is all well and good, you have no obligation to be ready for a pop-quiz, but snapshot moment of free-association is just not a reliable stand in for the actual record.

I actually couldn't think of any AA titles off the top of my head either, but after Googling and GPT'ing a bit I came up with: Hellblade, Plague Tale, Hades, Outer Wilds, Control, Metro, Outer Worlds, Shadow Warrior 2, etc. plus the numerous others listed by other commenters.

My point though is that it's fine not to remember, but that should never be our acid test for what does or doesn't exist in the historical record.

Re: Microsoft closes several large Bethesda affiliated game studios

#43

Hi-Fi Rush was a fantastic game, won major awards, showed off the promise of XBox Game Pass… and for their efforts their studio has been shut down. There have multiple instances of this in just the past few weeks; are publishers really going to just bet on their prime AAA titles (Call of Duty, Halo, GTA6, etc) and nothing else? And those games either take a lot of rotating studios and a long development cycle to rele…

I don't really worry about it because indies are making better games than ever.

Re: Microsoft closes several large Bethesda affiliated game studios

#44

Earlier quoted context omitted.

Honestly I think it might make sense. I can't remember a single AA game that was great. Actually, I can't remember a single AA game other than the ones I remember because of how bad they were. I think AA in games has, for a long time, meant "We want to do a AAA but don't have the money or time" and this can only end in disaster.

I think many of my most favorite games have been AA games. Though "what counts as AA" is probably a big question. Hi-Fi Rush, was a delightful game that earned every $ I spent, but didn't feel like a AAA title. Hades is a delightful game that earned every penny but which wasn't a "AAA" title. I wouldn't call either games "indie", as they both had dozens of people on the teams that made them. But I'd also guess that b…

I get that "indie" is often viewed as the 3rd option alongside AAA and AA but I don't think that's the right definition.

For me AAA and AA is about scope of the project. The 3rd option is "small", not "indie".

Hades (I don't know Hi-Fi Rush) is by all means a small game, regardless of how many developers worked on it. Same for Minecraft, or many of the games that other commentors posted.

You want a good measure? Check the price. AAA are $60, AA are around $40 and small games are below.

PS: out of topic but I just saw that Hades 2 is out in early access.

Re: Microsoft closes several large Bethesda affiliated game studios

#47

Earlier quoted context omitted.

Just as with movies, it seems like we’re witnessing the death of mid-budget (AA) games.

Honestly I think it might make sense. I can't remember a single AA game that was great. Actually, I can't remember a single AA game other than the ones I remember because of how bad they were. I think AA in games has, for a long time, meant "We want to do a AAA but don't have the money or time" and this can only end in disaster.

It depends what type of game you like. There are a million AA RPGs, Metroidvanias, etc. that are enjoyable. Both RoboCop: Rogue City and Terminator: Resistance are good, budget games. Looking through recent games: Dead Cells, Bloodstained, anything from Bitmap Bureau, a lot of Way Forward titles, Altus, etc.

Re: Microsoft closes several large Bethesda affiliated game studios

#48
post #43

Hi-Fi Rush was a fantastic game, won major awards, showed off the promise of XBox Game Pass… and for their efforts their studio has been shut down. There have multiple instances of this in just the past few weeks; are publishers really going to just bet on their prime AAA titles (Call of Duty, Halo, GTA6, etc) and nothing else? And those games either take a lot of rotating studios and a long development cycle to rele…

I don't really worry about it because indies are making better games than ever.

Not for XBox though. Mine has turned into an expensive paperweight we occasionally use to play the same 2-3 local co-op games we played 4 years ago.

Re: Microsoft closes several large Bethesda affiliated game studios

#49

Looking Glass, Irrational Games, Ion Storm, Arkane. Wonder if immersive sims are fated to be an over-ambitious, under-sold, mass audience-unfriendly genre made by doomed studios.

Arkane's Prey is one of my favorite games ever, shame they were "rewarded" like this.

Re: Microsoft closes several large Bethesda affiliated game studios

#50

Hi-Fi Rush was a fantastic game, won major awards, showed off the promise of XBox Game Pass… and for their efforts their studio has been shut down. There have multiple instances of this in just the past few weeks; are publishers really going to just bet on their prime AAA titles (Call of Duty, Halo, GTA6, etc) and nothing else? And those games either take a lot of rotating studios and a long development cycle to rele…

Yeah, I have a hard time understanding the push to consolidate everything into a small set of core titles. Consider private label brands on Amazon, which at least maintain numerous distinct brand identites focusing on different categories. Having a portfolio of actually distinct companies with unique personalities and signature approaches to design and gameplay is exactly what you want if you are trying to maintain a…

Money? When 90% of revenue comes from yearly sports, FPS, etc. refreshes, it’s easy for middle managers to get the idea that cutting the fat will increase margins. Unwittingly, they are missing the opportunity to find that new hit franchise that needs to be tested and refined outside of the mainstream.
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