> games are single threaded. Huh. Not games like Cyberpunk 2077 and it's good that they are not.
Leaving Rust gamedev after 3 years
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Re: Leaving Rust gamedev after 3 years
#42This is a very brave post to write given how incendiary responses to rust criticism can be, but this matches my experience entirely.
I've not experienced this. Do you have examples of the rust community flaming someone for having negative opinions about the language?
Re: Leaving Rust gamedev after 3 years
#43I found this to be true of C after many, many years coding in C. I noticed that the first selection of data layout stayed throughout the life of the code (with a lot of tweaks, additions, etc.). But didn't really think that much about it.
Until I started writing code in D. It was easy to change the data layout, and I did for experimenting. For example, changing a reference type to a value type, and vice versa. This was easy in D. It's just too much work in C, so it didn't happen.
The reason is simple:
p->b
v.b
To switch between a ref and a value type, you've got to search/replace the -> into ., and the . into ->, and not disturb the dots and arrows of the other types. When dealing with 100,000 lines of code, this is a non-starter.But with D, both reference and value types are used as:
p.b
v.b
making it easy to switch between the two, and also switching function parameters from values back and forth with references.Re: Leaving Rust gamedev after 3 years
#44Re: Leaving Rust gamedev after 3 years
#45Do they say what they replaced Rust with? I scanned through a few times and couldn't figure it out.
Re: Leaving Rust gamedev after 3 years
#46I've been saying this for years. I've tried to get into Rust multiple times the past few years and one of the things I've tried was gamedev with Rust (specifically the library ggez when it was still being worked on, and a little bit of Bevy). I admittedly never got far, but I gave it a solid shot.
My experience was instantly terrible. Slow compile times and iterations, huge package downloads (my project folder was roughly 1gb for a simple 2D project), and of course Rust itself was difficult to get into with lifetimes and having to wrap and unwrap my variables constantly and getting into wrestling matches with the borrow checker.
I kept telling myself that everyone loves Rust and the community loves to rave about anything Rust-related and maybe I just don't get it, but it took some time to realize that no... It's just a terrible choice for it. I even tried to make UI with eGUI and was still miserable. Rust is a systems programming language but the community is trying to convince everyone should be used for general purpose stuff.
And my other biggest problem is that they keep painting other non-Rust things as being fundamentally flawed for not being Rust. "It's not memory safe" is the biggest one thrown around, but when was the last time memory safety was actually a big problem in games? Unity uses C# which is garbage collected, Godot uses its own scripting language which makes it nigh impossible to leak memory, Unreal AFAIK has its own tools that makes memory management trivial. Rust game development feels like a solution looking for a problem to fix.
I am curious about Bevy when it becomes mature and has its own editor, but for now I'm just not convinced gamedev with Rust will ever take off.
Re: Leaving Rust gamedev after 3 years
#47Earlier quoted context omitted.
Lisp is pretty normal if you're accustomed to, like, Python: It's a GC'd procedural language.
Haha, nice one! :-) (can only assume you're joking)
I find I can move between dynamic languages and Scheme pretty easily.
Re: Leaving Rust gamedev after 3 years
#48Re: Leaving Rust gamedev after 3 years
#49> The problem you're having is only a problem because you haven't tried hard enough. You just need to read another 50,000 word fasterthanlime essay. Then you'll not have problems any more. > That being said, there is an overwhelming force in the Rust community that when anyone mentions they're having problems with Rust the language on a fundamental level, the answer is "you just don't get it yet, I promise once you g…
There's something about the new hot language/framework/paradigm that always attracts the type of people who wrap their identity up in the hot new thing. They take any criticisms of their new favorite thing as criticisms against themselves, and respond defensively.
What I see now in certain Rust communities feels a lot like what I saw in Golang communities in the early days. I had similar experiences when React was the new kid on the block, too.
Some of these communities/forums are just inhabited by people who thrive on dunking on noobs all day long. The good news is that they tend to get bored and move on when the next new thing comes out.
I'm already seeing this in my local Rust community as the chronically online people are moving on to Zig now. They even use one of the Rust discords to advertise their Zig meetups and proselytize about Zig at every opportunity. Eventually they'll get bored and move on.
> > That being said, there is an overwhelming force in the Rust community that when anyone mentions they're having problems with Rust the language on a fundamental level, the answer is "you just don't get it yet, I promise once you get good enough things will make sense".
I don't fully agree with this assessment. In my experience, Rust community members who arrive with well thought out complaints or suggestions are welcomed by the people who like working on programming language fundamentals. You can nerd snipe a lot of Rust enthusiasts by showing up with a difficult problem involving tricky parts of Rust, which will often result in some creative solutions and discussions.
On the other hand, Rust communities are inundated with people trying to write Rust as if it was their old favorite language. I've spent a lot of time trying to get people to unlearn habits from other languages and try to adopt the Rust way of doing things. Some people refuse to let go of paradigms once they've used them for years, so doing things the Rust way isn't going to work for them. I've worked with enough people who spent more time fighting against Rust than trying to adopt Rust ways of doing things that I've also reached the point where I don't engage once I see the conversation going that way. Can't please everyone.
Re: Leaving Rust gamedev after 3 years
#50As much as I love Rust I sometimes wonder if I'd be more productive in a simpler language. If I wrote it every day I'm not sure that would be true, but as a hobbyist coming back to Rust sometimes takes me a bit to get back in the zone. Also, still not a fan of async, as it is woefully incomplete and fairly complicated in some use cases. That said, I just can't go back to Go with nil pointers and lack of decent enums/…