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Simon Tatham's Portable Puzzle Collection

chiark.greenend.org.uk

41–50 of 54 posts

Re: Simon Tatham's Portable Puzzle Collection

#41
post #24
post #23

Here is a nice version of those puzzles, but more responsive: http://medmunds.github.io/puzzles/

https://www.puzzle-bridges.com/ also has a lot.

Love those from Puzzle Team.

Any recommendation for an iOS app with this many curated puzzles, possibly without annoying ads or in-app purchases?

Re: Simon Tatham's Portable Puzzle Collection

#42
post #7

It has the best version of minesweeper, where every board is solvable.

There was a Minesweeper variant called Kaboom, where you're playing against a computer that's trying to make you lose. The computer has to comply with all revealed information, but if you ever make a guess, no matter how improbable, it's have over. https://pwmarcz.pl/blog/kaboom/ Previous discussion on HackerNews: https://news.ycombinator.com/item?id=21883875

I also like Mosaic, a variant of Minesweeper: https://www.puzzle-minesweeper.com/mosaic-5x5-easy/

Re: Simon Tatham's Portable Puzzle Collection

#43
post #29

I have played a lot of Pearl, and almost as much Unruly and and Keen. I find a custom-sized Pearl board so that it fills as much of my phone screen as possible without getting teeny is just the right length to fill a minute or two. I wanted to play even bigger boards on my tablet, but it seems the puzzle generation algorithm is exponential and asking for a too-big board will crash the app.

Pearl is my favorite too. I didn't understand the rules described, so I started with figuring out the rules by checking move viability. It still has the strangest ruleset in my opinion: "Black dots go in corners that are attached too straights, white dots go on straights that are next to at least one corner."

Re: Simon Tatham's Portable Puzzle Collection

#45
post #41
post #24

Earlier quoted context omitted.

https://www.puzzle-bridges.com/ also has a lot.

Love those from Puzzle Team. Any recommendation for an iOS app with this many curated puzzles, possibly without annoying ads or in-app purchases?

Some of the Puzzle Team's puzzle work ok-ish in a web-browser on mobile. (You can pay them a dollar a month to remove the ads.)

Re: Simon Tatham's Portable Puzzle Collection

#46
post #7

It has the best version of minesweeper, where every board is solvable.

There was a Minesweeper variant called Kaboom, where you're playing against a computer that's trying to make you lose. The computer has to comply with all revealed information, but if you ever make a guess, no matter how improbable, it's have over. https://pwmarcz.pl/blog/kaboom/ Previous discussion on HackerNews: https://news.ycombinator.com/item?id=21883875

As described, that would lead to a 100% loss rate.

Even if you're allowed to make a guess on an empty board (classic Minesweeper will wait to generate the board until you do, so that your first guess is never a mine), most games end in a 50/50 chance.

Re: Simon Tatham's Portable Puzzle Collection

#47
post #12

Earlier quoted context omitted.

I have to vehemently disagree with you here - the Android version is the main reason why I needed to set a "no phone in the bedroom" rule for myself.

Simon likes to joke that the time wasted on his puzzle collection has surely cancelled out all the productivity benefits from PuTTY.

Ah, of course, THAT Simon Tatham! That's why his name sounded familiar each time I launched the puzzles... facepalm

Re: Simon Tatham's Portable Puzzle Collection

#49
I have a sweet tooth for 'Light Up'. It's my "go to" while listening to podcasts or audiobooks, when I am not walking the dog or got other things to do. Just gotta be careful to not let the Tetris effect kick in.

This is an excellent collection, that should come with every and any OS as a standard installation.

Thank you, Simon!

Re: Simon Tatham's Portable Puzzle Collection

#50
post #27

Earlier quoted context omitted.

Along similar lines, I really enjoyed shapez . Please forgive the blasphemy here, but I never could get into Factorio even though many of the mechanics are similar. (The former allowed me to focus on game play. The latter was a little too grim for my liking.)

Is it because of the enemies? FWIW, you can turn them off. I always play with them disabled. Just not what I'm interested in. You might enjoy that, too. I also enjoyed shapez, but it's no comparison to the depth of Factorio, especially with mods.

Thank you. The enemies are a big part of it. I will give turning them off a try.
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