Add Depth of Field to Screenshots
41–50 of 63 posts
Re: Add Depth of Field to Screenshots
#42Here I was hoping this would be something that works with the OS to take pre-window-compositor “3D screenshots” of a desktop, and then assigns the windows Z depths so that they’re floating above the desktop + each-other. Looking at the rendering of such a “3D screenshot” (in orthogonal projection) would look exactly like a regular screenshot… until you added a depth-of-field effect. But, of course, you could also loo…
I think the Amazon Fire phone also tried something similar in real time with several front facing eye tracking cameras and the gyro+accelerometer to shift the phone UI and simulate a 3D view with parallax. The old mobile Safari tab view also used to shift the tabs based on the phone's orientation.
I would love to see a "globally illuminated" UI someday, even if it's impractical. Something like all those Windows renders the Microsoft Design team put out, but in real time. Totally impractical and a poor use of electricity, but it would be cool to have path traced, soft drop-shadows.
Re: Add Depth of Field to Screenshots
#43Earlier quoted context omitted.
Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…
Difference being, the face is the content, the background is noise. Here, the screenshot is the content. Ex. The only physical feature of my face i like is my eyes. Yet, it'd be weird if I depth of field'd everything but my eyes. I'm sure this has uses but it's hard to argue it does from fundamentals of photography
This lets you click a portion of the screenshot to bring into focus.
At the end of the day it's a fun toy web app, but I don't think the general concept is useless.
Re: Add Depth of Field to Screenshots
#44Thats great I've often thought that screenshots aren't blurry enough these days
Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…
Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it.
There should never be blur, ever.
Re: Add Depth of Field to Screenshots
#45Earlier quoted context omitted.
Difference being, the face is the content, the background is noise. Here, the screenshot is the content. Ex. The only physical feature of my face i like is my eyes. Yet, it'd be weird if I depth of field'd everything but my eyes. I'm sure this has uses but it's hard to argue it does from fundamentals of photography
There are lots of cases, especially in say marketing images, where the entire screenshot is not the content. You may want to highlight a specific bit of UI while still keeping the general background context instead of cropping into a small image. This lets you click a portion of the screenshot to bring into focus. At the end of the day it's a fun toy web app, but I don't think the general concept is useless.
Re: Add Depth of Field to Screenshots
#46Earlier quoted context omitted.
Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…
I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.
It's not that our eyes don't have depth of field, it's that they operate differently than fixed photos or pre-set DoF effects in a game.
Re: Add Depth of Field to Screenshots
#47Earlier quoted context omitted.
Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…
I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.
Re: Add Depth of Field to Screenshots
#48Looks like Screenstab [0] which was a previous Show HN [1]. [0] https://www.screenstab.com/editor/ [1] https://news.ycombinator.com/item?id=34729849
Re: Add Depth of Field to Screenshots
#49Earlier quoted context omitted.
I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.
Damon Albarn would disagree.
Re: Add Depth of Field to Screenshots
#50Earlier quoted context omitted.
Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…
I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.