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Add Depth of Field to Screenshots

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Re: Add Depth of Field to Screenshots

#41
Please please please support pasting images! Any form field where I have to select a file from my filesystem instead of using my paste buffer increases the friction of using it like, 5x. (This applies to every image upload button I've ever used)

Re: Add Depth of Field to Screenshots

#42
post #36

Here I was hoping this would be something that works with the OS to take pre-window-compositor “3D screenshots” of a desktop, and then assigns the windows Z depths so that they’re floating above the desktop + each-other. Looking at the rendering of such a “3D screenshot” (in orthogonal projection) would look exactly like a regular screenshot… until you added a depth-of-field effect. But, of course, you could also loo…

The closest thing I have seen to this (which isn't that close) is the UI debug viewer in Xcode. You can get an exploded-view diagram of all the UI elements that you can rotate in 3D space. No lighting or shadows though and its limited to apps you have debug access to.

I think the Amazon Fire phone also tried something similar in real time with several front facing eye tracking cameras and the gyro+accelerometer to shift the phone UI and simulate a 3D view with parallax. The old mobile Safari tab view also used to shift the tabs based on the phone's orientation.

I would love to see a "globally illuminated" UI someday, even if it's impractical. Something like all those Windows renders the Microsoft Design team put out, but in real time. Totally impractical and a poor use of electricity, but it would be cool to have path traced, soft drop-shadows.

Re: Add Depth of Field to Screenshots

#43
post #26

Earlier quoted context omitted.

Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…

Difference being, the face is the content, the background is noise. Here, the screenshot is the content. Ex. The only physical feature of my face i like is my eyes. Yet, it'd be weird if I depth of field'd everything but my eyes. I'm sure this has uses but it's hard to argue it does from fundamentals of photography

There are lots of cases, especially in say marketing images, where the entire screenshot is not the content. You may want to highlight a specific bit of UI while still keeping the general background context instead of cropping into a small image.

This lets you click a portion of the screenshot to bring into focus.

At the end of the day it's a fun toy web app, but I don't think the general concept is useless.

Re: Add Depth of Field to Screenshots

#44
post #26

Thats great I've often thought that screenshots aren't blurry enough these days

Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…

I hate it in any context. Blur is not natural to human vision and it gives me a headache.

Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it.

There should never be blur, ever.

Re: Add Depth of Field to Screenshots

#45

Earlier quoted context omitted.

Difference being, the face is the content, the background is noise. Here, the screenshot is the content. Ex. The only physical feature of my face i like is my eyes. Yet, it'd be weird if I depth of field'd everything but my eyes. I'm sure this has uses but it's hard to argue it does from fundamentals of photography

There are lots of cases, especially in say marketing images, where the entire screenshot is not the content. You may want to highlight a specific bit of UI while still keeping the general background context instead of cropping into a small image. This lets you click a portion of the screenshot to bring into focus. At the end of the day it's a fun toy web app, but I don't think the general concept is useless.

Agreed, for the crowd, c.f. "I'm sure this has uses"

Re: Add Depth of Field to Screenshots

#46
post #44
post #26

Earlier quoted context omitted.

Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…

I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.

Depth of Field being visible is an artifact of 2D screens & prints. Our eyes do have depth of field, but when we look straight at something they very quickly refocus onto that thing, so it's often very hard to perceive. With a static photograph or picture on a screen we can't refocus on what we're looking at within the picture automatically.

It's not that our eyes don't have depth of field, it's that they operate differently than fixed photos or pre-set DoF effects in a game.

Re: Add Depth of Field to Screenshots

#47
post #44
post #26

Earlier quoted context omitted.

Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…

I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.

Damon Albarn would disagree.

Re: Add Depth of Field to Screenshots

#48
post #8

Looks like Screenstab [0] which was a previous Show HN [1]. [0] https://www.screenstab.com/editor/ [1] https://news.ycombinator.com/item?id=34729849

Are there any solutions like this that generate video montages, with depth of field and a slow rotation, from a set of screenshots and captions?

Re: Add Depth of Field to Screenshots

#49
post #44

Earlier quoted context omitted.

I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.

Damon Albarn would disagree.

Tatatata tatá feel good

Re: Add Depth of Field to Screenshots

#50
post #44
post #26

Earlier quoted context omitted.

Limiting depth of field is a very useful way to emphasize specific elements of a photograph and for that reason it's almost always used for portraits. It also compensates for portrait photos being best taken from a distance using a telephoto lens. The reason those are best is because it captures the face people remember instead of the face they actually see. The reason compensation is needed is because the same lens…

I hate it in any context. Blur is not natural to human vision and it gives me a headache. Things like the modern Link's Awakening would have me projectile vomiting if I tried to play it. There should never be blur, ever.

Blur is completely natural to human vision, to any kind of vision. Look far away while bringing your hand close. Blur. Now look at your hand. Everything else goes blurry. You can even unfocus your eyes while looking at something. Now everything's blurry.
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