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Doom Captcha (2021)

vivirenremoto.github.io

41–50 of 136 posts

Re: Doom Captcha (2021)

#41
post #7

wouldn't do much to prevent bots

If they switch to canvas rendering and include some twist (eg. shoot x but not y, limit input rate, etc), then I think that a considerable computing effort would be necessary to break the lock

I know this is just for fun, but I think this could be a genuinely good solution if it was heavily obfuscated, and the enemy positions were streamed from the server.

Re: Doom Captcha (2021)

#42
Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons.

Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

Re: Doom Captcha (2021)

#43

Unfortunately, just this week someone fine-tuned the Mistral-7B LLM to play DOOM :P https://news.ycombinator.com/item?id=39813174

For very modest definitions of playing. Perhaps it'd be more impressive if they recorded a demo file and let that play back without the realtime overhead? Even so it can only move in forward, back, turn, and fire. And only knows to face away from the wall it's collided with. This is so far below even basic Doom bots that I'd be afraid to call it playing.

The ASCII intermediate interpretation also seems unnecessary and very limiting. But perhaps that's to keep it near realtime, looks like 1 FPS?

And why run on a Mac? Why not a beefy PC with a GPU that can do the calculations faster?

Still, does seem like a fun challenge. Maybe with further tuning or training it can level up

Re: Doom Captcha (2021)

#45

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

Yeah it doesn't even need the option IMHO, I don't think sound is needed here...

Re: Doom Captcha (2021)

#46

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

I think the easiest way to fix would be to add a colon, so that you see you have to pick an option:

    Click to start:
    [sound on] [sound off]

Re: Doom Captcha (2021)

#47
post #45

Who else is clicking "click to start" like me? It turns out you have to choose one of the buttons. I thought they are there to allow me to enable/disable the sound, but they also both act as start buttons. Didn't know a simple interface with a sound switch and a game start button can be designed this badly.

Yeah it doesn't even need the option IMHO, I don't think sound is needed here...

[deleted]

Re: Doom Captcha (2021)

#50
post #37

Absolutely love it. Unusual captcha's are great. Reminded me of this one: http://random.irb.hr/signup.php

The question I got was surprisingly simple: it asked to find "the least real root of the polynomial p(x) = (x+5)(x-4)(x+1)". A determined attacker can quickly hack together something with Tesseract and feed it into even GPT-3.5 to get the correct answer to questions like these. I guess that means the captcha is doing its job, since running LLMs isn't very cheap or scalable. But any harder problem means you start filt…

I'm not sure how you'd determine the least real root to that, given all three have equally zero imaginary component.
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