I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
Thoughts on Vision Pro
41–50 of 185 posts
Re: Thoughts on Vision Pro
#42Earlier quoted context omitted.
>This whole idea of "locking in" to VR and closing out the outside world needs to go away. Why? >True AR that doesn't remove you from the world is the only future for these devices. Again, why? What if I want to be removed? I bought my VR headset during the pandemic precisely for indoor escapism. I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls…
>I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls of my tiny apartment that I see all day everyday. It would drive me nuts and I can do that stuff on the cheap with my phone/Ipad. Yes, because you are the target demographic for the current crop of headsets that are essentially just expensive niche gaming peripherals. There will always be a marke…
GPUs were also called exactly that in the early to mid 90s and now they're a trillion dollar industry so maybe keep an open mind and not be so set in your ways on something so new.
Re: Thoughts on Vision Pro
#43I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…
Re: Thoughts on Vision Pro
#44Re: Thoughts on Vision Pro
#45Heck, the PS5 VR headset seems to be having trouble selling, and it is very good at what it is designed for. Anyone buying the PSVR2 knows they are getting it to play games. Solo games, at that. Yes, you can do a party mode for Beat Saber and a few other games. No, it isn't much more compelling than any other "group" version of video games. It is very immersive, though.
So, what did the non-gamer community hope for from this? What is there to feed those hopes?
Re: Thoughts on Vision Pro
#46Earlier quoted context omitted.
Nah, it is going to make them always a bridesmaid instead of a bride. Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my a…
Apple supports third party controllers they just don’t provide any. Which is the ideal balance since they are an inconvenience if you have a keyboard/mouse in front of you and are using the Vision Pro as a replacement for multiple monitors. After all not everyone is using it for gaming or entertainment.
Re: Thoughts on Vision Pro
#47Earlier quoted context omitted.
Nah, it is going to make them always a bridesmaid instead of a bride. Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my a…
Apple supports third party controllers they just don’t provide any. Which is the ideal balance since they are an inconvenience if you have a keyboard/mouse in front of you and are using the Vision Pro as a replacement for multiple monitors. After all not everyone is using it for gaming or entertainment.
Re: Thoughts on Vision Pro
#48U+F8FF is private use and will only display on Apple devices, FYI.
On Macs (and presumably iOS devices with a keyboard hooked up) it can be produced by pressing ⌥⇧K and will render so long as the receiving text field can render a system font that contains the symbol.
Re: Thoughts on Vision Pro
#49Earlier quoted context omitted.
This is user-hostile. Not everything that can be enforced should be enforced. Anyway, the one thing that is even more user-hostile is sending app-makers screenshot-was-made events without telling the users. This is a thing on Android.
It’s cute that you think that companies can demand things from film studios. But in the real world that doesn’t happen and Apple needs their support to get this content on the platform in the first place.
Re: Thoughts on Vision Pro
#50It's immensely frustrating to be watching a video in the photos app and swipe a tiny bit wrong only to lose all current progress in the video even after you swipe back. Even scrubbing controls for long videos (1+ hours) can be super finnicky and it's tough to select accurately. The traditional scrubbing method of holding while moving vertically to scrub at slower speeds doesn't seem to work either.
As a result, I'm often catching myself in frustrating situations where I'd like to just __UNDO__ whatever action I previously took was. Either jumping around a video to the previous timestamp, or undoing the close safari tab button I didn't mean to select, or any number of other things I accidentally press due to the options being just a little too close to each other.
It's just a mild annoyance, but it's something that would massively improve my experience with using the device, as someone who has spent a LOT of time in it nearly every day since release.