Earlier quoted context omitted.
Edit: I think the article also misses one of the most important ways to release pressure. And that is scaling throughput either horizontally (e.g. by adding more servers) or vertically (e.g. by optimization of software)
The first is not always possible (not all systems are elastic or can be, due to money/resources), and the second is not really a way to handle back-pressure. You could have back-pressure in the most optimized system.
> You could have back-pressure in the most optimized system.
Most batch processing systems. But you don't want back pressure in interactive or real-time systems, like graphics, gaming, audio, cars, planes, or even just real time collaboration systems (e.g. Figma). In all these cases back pressure is to be avoided.