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Neuralink patient controls games by thinking during interview

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Re: Neuralink patient controls games by thinking during interview

#41

Some clarity for ppl. - Other techniques would likely work for this patient. Eyegaze technology is pretty readily available. He has proximity switches for driving his chair and lets not forget voice control. So.. what does BCIe offer significantly? I think this is the BIG problem BCI has. The gains are not enough for a lot of people compared to what the AT sector can already offer. Please remember this. This guy coul…

> You can do it with surface EEG. sticking it inside your head - closer to centres where you can measure intentional and thought makes vy signal cleaner and more reliable.

Further clarification: when doing conventional EEG, the signal quality is so fragile that even blinking can produce recording artifact.

Also, there's the whole "put a shower cap with conductive gel" things that makes it very impractical for every day use.

Re: Neuralink patient controls games by thinking during interview

#43
post #14

Earlier quoted context omitted.

A single event isn't a "track record". Though I guess he's been touting the Robotaxi idea for a long time and it still isn't anywhere on the horizon.

My FSD V12.3 disagrees with the last part of your statement... and the recent experiences of 1000s of others with the recent upgrade.

FSD being good isn't really the same as the Robotaxi idea. Robotaxi was where you could rent out your car and it could completely autonomously drive other people for a fare. Your car would make money.

I haven't seen 12.3 but other versions had some frightening mistakes in videos. It feels like it will eternally be 90% there but never actually reach the end goal of completely autonomy.

Personally I love Autopilot even if I only use it to drive on the freeways for me when I'm tired.

Re: Neuralink patient controls games by thinking during interview

#44
post #36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

You either like it or you don’t. The inbuilt tutorial is pretty self explanatory and took me 15 mins to really get into it from scratch. It’s slow and turn based and that’s not for everyone.

Factorio on the other hand took a while for me to start liking but that’s because it has a huge learning curve. I eventually got into it but it’s not something I crave playing.

Re: Neuralink patient controls games by thinking during interview

#45
The inspiration for this (as well as for SpaceX) comes from the “Culture” series of novels by Iain M. Banks, which most people are apparently unfamiliar with. Specifically the BCI interface is called “neural lace” there and it grows along with the brain from a seed and covers its entire surface. There it serves as an interface to access superhuman AIs and information in general, on demand, and only the hopeless luddites choose not to have it

Re: Neuralink patient controls games by thinking during interview

#46
post #21

From a technical perspective, moving a mouse with your mind isn't entirely new: https://elifesciences.org/articles/18554 Personally, I think the most exciting part of Neuralink and other companies working on BCIs is the fact that they're trying to keep these implants in long-term, and scale the deployment significantly. Most academic BCI research thus far has just been trials, without patients getting to keep the imp…

Moving the mouse wasn't that impressive. That he could turn of the music just like that while the game was open was impressive. And Civ 6 is way more complex to operate compared to chess. I assume that's not mouse driven.

Still early days for this tech but it seems impressive.

Re: Neuralink patient controls games by thinking during interview

#47
post #36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

Not a big Civ fan. I had way more fun with Paradox games like Crusader Kings. You can learn them by watching a Let's Play on YT. After watching a few hours of somebody play in a roll play fashion, I jumped in.

Re: Neuralink patient controls games by thinking during interview

#48
post #43

Earlier quoted context omitted.

My FSD V12.3 disagrees with the last part of your statement... and the recent experiences of 1000s of others with the recent upgrade.

FSD being good isn't really the same as the Robotaxi idea. Robotaxi was where you could rent out your car and it could completely autonomously drive other people for a fare. Your car would make money. I haven't seen 12.3 but other versions had some frightening mistakes in videos. It feels like it will eternally be 90% there but never actually reach the end goal of completely autonomy. Personally I love Autopilot even…

I think everybody understand that Musk (and others) were way to aggressive on self driving stuff. What their new version can do is impressive, but as you say, Robotaxi aren't all that close.

But do think saying this demo is fake based on to aggressive timelines for self driving is a stretch.

Re: Neuralink patient controls games by thinking during interview

#49
post #45

The inspiration for this (as well as for SpaceX) comes from the “Culture” series of novels by Iain M. Banks, which most people are apparently unfamiliar with. Specifically the BCI interface is called “neural lace” there and it grows along with the brain from a seed and covers its entire surface. There it serves as an interface to access superhuman AIs and information in general, on demand, and only the hopeless luddi…

Sorry but surely the idea of having a brain computer interface predates the Culture novels by many decades. Similarly, how are these books the inspiration for SpaceX? Those ideas of traveling the stars (well, planets) _absolutely_ predate the culture series.

Seems pretty obvious to me that these ideas originated long ago in the scientific world and were (beautifully) expanded upon by science fiction authors (again, many decades ago).

Re: Neuralink patient controls games by thinking during interview

#50
post #36

Earlier quoted context omitted.

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

You either like it or you don’t. The inbuilt tutorial is pretty self explanatory and took me 15 mins to really get into it from scratch. It’s slow and turn based and that’s not for everyone. Factorio on the other hand took a while for me to start liking but that’s because it has a huge learning curve. I eventually got into it but it’s not something I crave playing.

Hmm, I'll power through, thanks. I do love Factorio, though.
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