Live data from Hacker News

SuperTux

github.com

41–50 of 55 posts

Re: SuperTux

#41
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

Tux Racer even had physical cabinets made at one point.

There was one in I think the left back corner of an arcade we went to in middle school. I pointed it out to my friend, I think.

https://rasterweb.net/raster/2004/08/13/20040813073000/

https://www.highwaygames.com/arcade-machines/tux-racer-9072/

Re: SuperTux

#42
post #34

Earlier quoted context omitted.

> No Man's Sky gets massive patches regularly To be fair MMORPGs need to do taht to stay relevant.

Does NMS count as an MMORPG? But to your point yes of course, MMOs that are subscription based need these updates. Regardless, parent was wrong.

> Does NMS count as an MMORPG?

nah, I've personally only played it offline

Re: SuperTux

#43
post #16
post #9

Shout out to Tux Racer too, still works perfectly (at least the Windows binaries) https://tuxracer.sourceforge.net/

Also: https://github.com/supertuxkart/stk-code

Unfortunately, the three people who programmed the vast majority of modern SuperTuxKart and managed the community were bullied out of the project a couple years ago. [1]

The new team lead was somebody who seemed to have a habit of stonewalling [2] ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and [3] hyperfixating on "balance" (in what is fundamentally a kids' game) without room for fun or discussion. The lead artist, who made basically all the tracks that are worth looking at, and whom I'd worked with now and then to get a couple contributions included, eventually disappeared too.

Naturally, commits, contributors, and blog posts/updates are now at an all-time low. [4]

So, don't let your group dynamic be taken over by domineering personalities, I guess, is the lesson.

1: https://blog.supertuxkart.net/2019/05/my-departure-from-supe...

2: https://forum.freegamedev.net/viewtopic.php?f=17&t=8086&p=77...

3: https://github.com/supertuxkart/stk-code/issues/3888#issueco...

4: https://openhub.net/p/supertuxkart

Re: SuperTux

#45
Wow, it's still alive. Around 20 years ago we modified the sprites of this game to create a new games featuring our classmates and friends. It was great fun.

Re: SuperTux

#46
post #16

Earlier quoted context omitted.

Also: https://github.com/supertuxkart/stk-code

Unfortunately, the three people who programmed the vast majority of modern SuperTuxKart and managed the community were bullied out of the project a couple years ago. [1] The new team lead was somebody who seemed to have a habit of stonewalling [2] ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and [3] hyperfixating on "balance" (i…

interesting, and GREAT advice!

Re: SuperTux

#48
post #16

Earlier quoted context omitted.

Also: https://github.com/supertuxkart/stk-code

Unfortunately, the three people who programmed the vast majority of modern SuperTuxKart and managed the community were bullied out of the project a couple years ago. [1] The new team lead was somebody who seemed to have a habit of stonewalling [2] ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and [3] hyperfixating on "balance" (i…

From your [1] it looks like the original dev(s?) left because their goal was accomplished?

I'm confused because reputable dev leads getting "bullied out of a project" seems like a 2000s thing which shouldn't exist after the proliferation of git where the repo is in theory decentralized, so nobody could without "commit access" like the CVS days of old.

When the original contributor left because they thought the game did what they wanted it to do, I'm not sure it's really a major sticking point if the new leader decided to be conservative about things... not that I have a stake in it or whatever.

Re: SuperTux

#49
It's a little odd that there's a wasm build that's seemingly only available for download from the official sources, rather than being playable on the web.

Re: SuperTux

#50
One of my first linux distro was Knoppix, which had inside incredible games like Kobo Deluxe, Frozen Bubble, The Battle for Wesnoth, and of course SuperTux.
Post reply on HN