The Minecraft demo makes me think that soon will be playing games directly from the output of one of these models, unlimited content.
Video generation models as world simulators
41–50 of 171 posts
Re: Video generation models as world simulators
#42AlphaGo and AlphaZero were able to achieve superhuman performance due to the availability of perfect simulators for the game of Go. There is no such simulator for the real world we live in (although pure LLMs sort of learn a rough, abstract representation of the world as perceived by humans.) Sora is an attempt to build such a simulator using deep learning. “Our results suggest that scaling video generation models is…
There is a perfect simulator of the real world available. It can be recorded with a camera! Once the researchers have a bit of time to get their bearings and figure out how to train an order of magnitude faster we'll get there.
Re: Video generation models as world simulators
#43Re: Video generation models as world simulators
#44I think people might be missing what this enables. It can make plausible continuations of video, with realistic physics. What happens if this gets fast enough to work _in real time_. Connect this to a robot that has a real time camera feed. Have it constantly generate potential future continuations of the feed that it's getting -- maybe more than one. You have an autonomous robot building a real time model of the wor…
In theory, yes. The problem is we've had AGI many times before, in theory. For example, Q learning, feed the state of any game or system through a neural network, have it predict possible future rewards, iteratively improve the accuracy of the reward predictions, and boom, eventually you arrive at the optimal behavior for any system. We've know this since... the 70's maybe? I don't know how far Q-learning goes back.
I like to do experiments with reinforcement learning and it's always exciting to think "once I turn this thing on, it's going to work well and find lots of neat solutions to the problem", and the thing is, it's true, that might happen, but usually it doesn't. Usually I see some signs of learning, but it fails to come up with anything spectacular.
I keep watching for a strong AI in a video game like Civilization as a sign that AI can solve problems in a highly complex system while also being practical enough that game creators are able to implement it in a practical way. Yes, maybe, maybe, a team with experts could solve Civilization as a research project, but that's far from being practical. Do you think we'll be able to show an AI a video of people playing Civilization and have the video predict the best moves before the AI in the game is able to predict the best moves?
Re: Video generation models as world simulators
#45Sora: Creating video from text - https://news.ycombinator.com/item?id=39386156 - Feb 2024 (1430 comments)
Re: Video generation models as world simulators
#46AlphaGo and AlphaZero were able to achieve superhuman performance due to the availability of perfect simulators for the game of Go. There is no such simulator for the real world we live in (although pure LLMs sort of learn a rough, abstract representation of the world as perceived by humans.) Sora is an attempt to build such a simulator using deep learning. “Our results suggest that scaling video generation models is…
Re: Video generation models as world simulators
#47I think people might be missing what this enables. It can make plausible continuations of video, with realistic physics. What happens if this gets fast enough to work _in real time_. Connect this to a robot that has a real time camera feed. Have it constantly generate potential future continuations of the feed that it's getting -- maybe more than one. You have an autonomous robot building a real time model of the wor…
Projecting into the future in 3d world space is actually what the endgame for robotics is and I imagine depending on how complex that 3d world model is, a working model for projecting into 3d space could be waaaaaay smaller.
It's just that the equivalent data is not as easily available on the internet :)
Re: Video generation models as world simulators
#48I think people might be missing what this enables. It can make plausible continuations of video, with realistic physics. What happens if this gets fast enough to work _in real time_. Connect this to a robot that has a real time camera feed. Have it constantly generate potential future continuations of the feed that it's getting -- maybe more than one. You have an autonomous robot building a real time model of the wor…
staring at a painting in a Museum
Then immediately jumping into an entire VR world based off the painting generated by an AI rendering it out on the fly
Re: Video generation models as world simulators
#49so they're gonna include the never-before-observed-but-predicted Unruh effect, as well? and other quantum theory? cool..
> For example, it does not accurately model the physics of many basic interactions, like glass shattering.
... oh
Isn't all of the training predicated on visible, gathered data - rather than theory? if so, I don't think it's right to call these things simulators of the physical world if they don't include physical theory. DFT at least has some roots in theory.
Re: Video generation models as world simulators
#50Is this generating videos as streaming content e.g. like a mp4 video. As far as I can see, it is doing that. Is it possible for AI to actually produce the 3d models?
What kind of compute resources are required to produce the 3d models.