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Missile Game

missile-game.com

41–48 of 48 posts

Re: Missile Game

#41
post #39

Here are links to the flash game this is based on: Embeded: https://www.albinoblacksheep.com/games/missilegame3d SWF file: https://www.albinoblacksheep.com/swf/roboman/missilegame3d(w... I much prefer the flash version, when run in actual Adobe Flash (Flash Player Projector 29, OS X 10.9, Intel i7-4790K). Something about the controls feels much tighter versus the web remake. When played in the Ruffle flash emulator,…

I love the dedication to the vintage OS. Is that a hackintosh?

Yes! It was purpose-built to be as fast as possible while retaining Mavericks compatibility. https://jonathanalland.com/old-osx-projects.html

The ability to keep running things like Flash is a nice bonus. (I do use flash projector, a standalone Adobe app which loads swf files; I would never run outdated flash in my web browser.)

Re: Missile Game

#43
post #9

More context: this was a Flash game that was popular in my social group 15 years ago. In that version, you started on level 1 and had to clear X obstacles to move to the next level. Then when you cleared X obstacles on level 9 you won the game. (I don't remember what X was, specifically.) You had five lives across all levels and when you crashed out the fifth time, you had to start over on level 1. This modern remake…

Sadly I am not good at it and probably need those first 8 trainer levels

Re: Missile Game

#44
post #25

> Sorry... This game runs in desktop browser only as computer mouse is required for precise control Meh. :‘(

Did you really expect to get very far in the game anyway with just arrow keys toggling constant-velocity motion?

I expected to be able to at least open it...

Re: Missile Game

#45
post #11
post #8

Earlier quoted context omitted.

Requesting Desktop Website also works.

If you make something that lives on the web and doesn’t support all platforms, please consider showing the unsupported platforms a screenshot or video.

Or, well, just let them friggin' open the thing at their own risk. Grrrrrr.

Re: Missile Game

#46
post #9

More context: this was a Flash game that was popular in my social group 15 years ago. In that version, you started on level 1 and had to clear X obstacles to move to the next level. Then when you cleared X obstacles on level 9 you won the game. (I don't remember what X was, specifically.) You had five lives across all levels and when you crashed out the fifth time, you had to start over on level 1. This modern remake…

Sadly I am not good at it and probably need those first 8 trainer levels

They are accessible, press "M" to open the menu.

Re: Missile Game

#47
post #25

Earlier quoted context omitted.

Did you really expect to get very far in the game anyway with just arrow keys toggling constant-velocity motion?

I expected to be able to at least open it...

Just curious, ignore me if I'm annoying, but are you navigating the internet entirely without any ability to click a mouse pointer in any way?

Re: Missile Game

#48

Make it reset faster so I can can fail faster. :)

Yup, this is one of the top things I pay attention to when making arcade games. The game over screen should put you back in the game immediately after a key press.
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