Earlier quoted context omitted.
A hypothetical Datacenter version might have skipped the optical drive, perhaps cutting down on their losses. At launch I doubt they would have had enough spare processors to build them without cutting into their PS3 production capacity. Additionally many game studios reported difficulty in writing for the PS3's processor compared to the Xbox, which had gone with a processor pretty similar to most PCs at the time. So…
Cell used the PowerPC isa as did the Xbox 360. Both were designed in the same IBM facility but separated by a floor. IIRC the Xbox team indirectly learned from the Cell team's mistakes at the process/microarch level. Cell was definitely more weird to code against and Sony put max theoretical perf above Xbox's approach to be more general purpose chip architecture. So strictly speaking it wasn't like most PCs at the ti…
Linux for Playstation 2
41–50 of 54 posts
Re: Linux for Playstation 2
#42If you didn't know, this was primarily a tax dodge for the EU. Since it ran Linux, they felt they could classify the PlayStation 2 as a general-purpose computer, which receives a lower tariff rate than game consoles. PlayStation 3 had OtherOS for the same purpose, until the EU rejected the claim and reclassified it as a game console, and then Sony pulled support for OtherOS (it also being primarily a vehicle for pira…
Re: Linux for Playstation 2
#43If you didn't know, this was primarily a tax dodge for the EU. Since it ran Linux, they felt they could classify the PlayStation 2 as a general-purpose computer, which receives a lower tariff rate than game consoles. PlayStation 3 had OtherOS for the same purpose, until the EU rejected the claim and reclassified it as a game console, and then Sony pulled support for OtherOS (it also being primarily a vehicle for pira…
For the PlayStation 3, another thing driving Linux's removal was that organizations were buying PS3s to use in data centers. But Sony sold them at a loss (IIRC over $100/unit loss, even being sold at $600 twenty years ago) and intended to make it up on revenue from games sold. They also didn't have nearly enough at launch because they were using a brand new processor (designed with help from IBM) and a brand new Blu-…
Re: Linux for Playstation 2
#44Earlier quoted context omitted.
For the PlayStation 3, another thing driving Linux's removal was that organizations were buying PS3s to use in data centers. But Sony sold them at a loss (IIRC over $100/unit loss, even being sold at $600 twenty years ago) and intended to make it up on revenue from games sold. They also didn't have nearly enough at launch because they were using a brand new processor (designed with help from IBM) and a brand new Blu-…
Iirc the PS2 also got a huge boost by being a cheap alternative to designated DVD players, but it eventually obviously paid off. I wonder how that factored into their PS3 strategy
Re: Linux for Playstation 2
#45Earlier quoted context omitted.
For the PlayStation 3, another thing driving Linux's removal was that organizations were buying PS3s to use in data centers. But Sony sold them at a loss (IIRC over $100/unit loss, even being sold at $600 twenty years ago) and intended to make it up on revenue from games sold. They also didn't have nearly enough at launch because they were using a brand new processor (designed with help from IBM) and a brand new Blu-…
Iirc the PS2 also got a huge boost by being a cheap alternative to designated DVD players, but it eventually obviously paid off. I wonder how that factored into their PS3 strategy
Re: Linux for Playstation 2
#46Earlier quoted context omitted.
A hypothetical Datacenter version might have skipped the optical drive, perhaps cutting down on their losses. At launch I doubt they would have had enough spare processors to build them without cutting into their PS3 production capacity. Additionally many game studios reported difficulty in writing for the PS3's processor compared to the Xbox, which had gone with a processor pretty similar to most PCs at the time. So…
Cell used the PowerPC isa as did the Xbox 360. Both were designed in the same IBM facility but separated by a floor. IIRC the Xbox team indirectly learned from the Cell team's mistakes at the process/microarch level. Cell was definitely more weird to code against and Sony put max theoretical perf above Xbox's approach to be more general purpose chip architecture. So strictly speaking it wasn't like most PCs at the ti…
It has some details on the awkward position the IBM developers were put in.
Rodrigo Copetti's excellent articles on the PS3[1] and Xbox 360 [2]
and Ars' Hannibal's article on the Xenon Chip. [3]
[0] https://www.goodreads.com/en/book/show/6056634
[1] https://www.copetti.org/writings/consoles/playstation-3/
Re: Linux for Playstation 2
#47Earlier quoted context omitted.
> (it also being primarily a vehicle for piracy certainly didn't help). The piracy hacks never used OtherOS. The first piracy hack (the PSJailbreak dongle exploit) simply exploited the GameOS usb stack and wasn't released until after OtherOS had already been removed in a firmware update. The only hack that ever targeted OtherOS was a complex memory glitching attack that was pretty hard to pull off. As far as I'm awar…
Thanks for your work reverse engineering PSJailbreak, by the way. ( https://www.psdevwiki.com/ps3/PSJailbreak_Exploit_Payload_Re... )
Though that was very much a team effort, I knew nothing about USB before working on that. From memory, my contribution was mostly tweaking the code until it worked, I think my PS3 was the first to be exploited by PSGroove.
Though, I wasn't happy at merely copying the sequence of packets USB that lead to an exploit, so I spent some time trying to get a better understanding of how the exploit worked. That document is the result of my efforts.
Re: Linux for Playstation 2
#48Earlier quoted context omitted.
> (it also being primarily a vehicle for piracy certainly didn't help). The piracy hacks never used OtherOS. The first piracy hack (the PSJailbreak dongle exploit) simply exploited the GameOS usb stack and wasn't released until after OtherOS had already been removed in a firmware update. The only hack that ever targeted OtherOS was a complex memory glitching attack that was pretty hard to pull off. As far as I'm awar…
I recall there was something involving Other OS and soldering a wire into the motherboard.
But it was a pretty hard exploit to pull off, the required pulse was pretty short and required getting lucky. Nobody ever developed it into something particularly useful for end users, and it didn't directly enable piracy.
While I suspect the unknown person who developed the PSJailbreak exploit did use that attack as a stepping stone towards hacking GameOS, it was not a requirement. And it also could have been done from GameOS once you had kernel level code executing there.
Re: Linux for Playstation 2
#49If you didn't know, this was primarily a tax dodge for the EU. Since it ran Linux, they felt they could classify the PlayStation 2 as a general-purpose computer, which receives a lower tariff rate than game consoles. PlayStation 3 had OtherOS for the same purpose, until the EU rejected the claim and reclassified it as a game console, and then Sony pulled support for OtherOS (it also being primarily a vehicle for pira…
Re: Linux for Playstation 2
#50If you didn't know, this was primarily a tax dodge for the EU. Since it ran Linux, they felt they could classify the PlayStation 2 as a general-purpose computer, which receives a lower tariff rate than game consoles. PlayStation 3 had OtherOS for the same purpose, until the EU rejected the claim and reclassified it as a game console, and then Sony pulled support for OtherOS (it also being primarily a vehicle for pira…
I can tell you that support for this went all the way up to Ken Kutaragi. I discussed it with him. He was also responsible for the Ethernet port. He had real vision for the platform. It was more than a tax dodge.
CEOs like tax dodges and plausible deniability.