I believe the flow in the diagram is what Steam calls Session Tickets and is a bit more nuanced. The game client requests session tickets from Steam's server, then it provides the game server with a ticket proving they are a given Steam ID. The game server then has to go online to Steam's web API and verify it to ensure it has not been used multiple times or tampered with. It sounds like the CS2 client is not handlin…
A decade-old Steam bug
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Re: A decade-old Steam bug
#42Great write up! My only comment here is that the trail in the article and the conclusion don't quite make sense (well, they do, but you've kind of glossed over it slightly): > The way Counter-Strike is started: the blame factor is 90% But also: > We could confirm that players world wide are facing the issue outside of Esportal and thought it indeed is caused by some maintenance in the middle of the night in Washingto…
So maybe in the end the bugs in CS:GO and CS2 are of different nature, but I will not be able to ever proof this as CS:GO has been replaced by CS2.
Sad, but thanks! :-)
Re: A decade-old Steam bug
#43Good post. I have a particular style from having Strunk and White shoved into my brain, that I prefer, so you can throw this comment away if you want. But if you'd like feedback, I'd suggest brutally editing down the text to be more direct and concise. You can certainly write long form, but after a few minutes it started to pile on ancillary and anecdotal paragraphs and I lost the main thread pretty quick. Add to tha…
Re: A decade-old Steam bug
#44In some paragraphs you put “a hat on a hat”. That is, you pile on the snark on top of an already meme-y paragraph and it feels like “too much” of something that works better subtly. As others have stated, get to the point sooner.
Re: A decade-old Steam bug
#45This was a great read. I wonder if the reason for the game client surprise crashing could be investigated the same way? Do the executable integrity checks run during runtime? What if one of those fails while it’s running, do you get a different disconnection message? I feel like this should be rewarded in the same way as the GTA V takes forever to load-writeup. https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-t…
Re: A decade-old Steam bug
#46> I'd love to get feedback You start the article with a tl;dr for people who came from google searching for a solution for the issue. How considerate! But then you proceed to tell them what not to do and hide the actionable advice in a single sentence within a kilometer long article :) My suggestion would be to add the workaround to the tl;dr.
Re: A decade-old Steam bug
#47> I'd love to get feedback You start the article with a tl;dr for people who came from google searching for a solution for the issue. How considerate! But then you proceed to tell them what not to do and hide the actionable advice in a single sentence within a kilometer long article :) My suggestion would be to add the workaround to the tl;dr.
Seriously, it's like a cruel joke. TL;DR - don't do this, instead read the entire article!
Re: A decade-old Steam bug
#48Great write up, but it left me with a few questions: * Is levelloadloop only executed when the game launches, not when joining a server and loading the map? * If the issues is that the loop is shut down before the steam auth process is started, why would the maintenance-related slowness matter?
1. Yes, only when the game launches. I think the naming of the loop is related to single player games like Portal, where this way of naming makes much more sense because you have frictionless changing of levels there.
2. You are right that is a hole in the explanation and I do not know the answer, but it is definitely a fix for the problem. Likely the details of my conclusion are incomplete but at this point I don't feel like digging deeper because it's not necessary at the moment.
Re: A decade-old Steam bug
#49> This program covers the Steam platform and current games developed and published by Valve. Please review the reward tables and scope descriptions below. [...] > Effective 6/14/2023 10 AM PDT, CS:GO is out-of-scope for new reports. Reports for CS2 Limited Test are currently out-of-scope. Valve suck at security, sure, but with the reading of the wider HOne description, I'd peronally read it as in scope. They haven't…
Re: A decade-old Steam bug
#50I feel that drawing weapons has gotten slower in CS2. I wish they dropped the 'pull back on the charging handle' every time you draw the gun. (and I miss my custom sprays from CS: Source). But apart from that, even though I've played CS since 1.4 I have never ever had the bug mentioned above.
If I understand the blog post correctly, this bug only happens when you play CS2 during Washington nighttime.