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Mario Maker 2 API

tgrcode.com

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Re: Mario Maker 2 API

#42
post #10

I liked the idea of these games and own the 3DS game and 2 on the Switch. I like making levels, but for the most part I haven’t had a lot of fun playing other people’s levels. I gave up on the games because it seemed like most of the user submitted content were weird non playable machines where people bend the rules of the engine to hurl Mario along to the goal automatically. Interesting to see that, but it got to th…

Kinda weird, I've found that Mario Maker 2, if you queue up on the next-to-hardest difficulty, is basically good? I've encountered plenty of "top quartile of SMW" difficulty levels.

There's some garbage in there too, but that's the game! There's definitely good sets of levels nowadays IMO.

Re: Mario Maker 2 API

#43

A few years ago I built a level viewer based on this API: https://www.smm2-viewer.com/ Was quite a fun challenge, some interesting tech at play, and interesting algorithm work to render out the slope tiles.

You built this? Well done! I’ve used this several times while watching DGR videos!

Re: Mario Maker 2 API

#44
post #6

Archive: https://web.archive.org/web/20240108181325/https://tgrcode.c... Followup post: https://web.archive.org/web/20230811134158/https://tgrcode.c...

More and more hacker news needs a way to pin these kinds of comments due to servers getting overwhelmed.

Or just a link for everything at the top which loads from internet archive. It would also help stuff get archived.

Re: Mario Maker 2 API

#45

Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.

Barb (creator of Grand Poo World 3) is my favorite level designer and surely one of the best... But I would say peak Mario might have been the 2022 GDQ Super Mario World romhack race. Some of the stuff in that is truly mind boggling.

https://www.youtube.com/watch?v=UdMR0uMA_2Q

Re: Mario Maker 2 API

#46
post #35

Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.

The whole release of Grand Poo World III was one of the best things happening in the Internet last year. The chaos that broke smwcentral, how it beat Super Mario RPG in viewers on Twitch for quite a many days and how much fun every streamer seemed to have with it. I can't get past the first jump though, but still, thank you barb!

Agreed, it was a blast to watch people tackle it. In addition to what you mentioned, I'd include Barb's Lunar Magic streams. They were super chill and it was some of my favorite content of the year, getting to watch him in his creative process working on the hack.

Re: Mario Maker 2 API

#47
post #44

Earlier quoted context omitted.

More and more hacker news needs a way to pin these kinds of comments due to servers getting overwhelmed.

Or just a link for everything at the top which loads from internet archive. It would also help stuff get archived.

Sounds like a job for a userscript, or the IA browser extension.

Re: Mario Maker 2 API

#48

A few years ago I built a level viewer based on this API: https://www.smm2-viewer.com/ Was quite a fun challenge, some interesting tech at play, and interesting algorithm work to render out the slope tiles.

Huge appreciation for both this and the API.

I wonder if the API is still running off the developer's personal Nintendo account?

Re: Mario Maker 2 API

#49

Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.

Is Lunar Magic open source?

Re: Mario Maker 2 API

#50
post #10

I liked the idea of these games and own the 3DS game and 2 on the Switch. I like making levels, but for the most part I haven’t had a lot of fun playing other people’s levels. I gave up on the games because it seemed like most of the user submitted content were weird non playable machines where people bend the rules of the engine to hurl Mario along to the goal automatically. Interesting to see that, but it got to th…

I still maintain that the Mario Maker series could be absolutely brilliant if Nintendo would invest in better discovery algorithms and searchability. The pool is going to be flooded with garbage, and rightfully so given that kids love to play and make things too. There's nothing wrong with that, but in the end it means you've fallen into a tough situation where the internal discovery tools don't work, and the only wa…

Actually people on social media sites like Twitter solve a similar discoverability issue by following interesting people. Subscribing to interesting level creators inside the game reduces the problem to finding these creators.
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