> Changing a game becomes as simple as modifying a wiki I feel like an implementation of Pokemon Yellow in a reasonably modern high-level programming language would be easier to reason about and modify than a sprawling wiki written in English.
Yes, I got the sense from reading this that the author has neither spent a lot of time contributing to a wiki, nor writing software, because both tasks are scarily complex in a way that the blog entry skates over. But then I clicked "About" and I see they are in fact a staff engineer at reddit, so shows what I know.
Something a lot like Pokemon Yellow
41–50 of 61 posts
Re: Something a lot like Pokemon Yellow
#42Pierre Menard, Developer of Pokemon Yellow .
1: https://en.wikipedia.org/wiki/Pierre_Menard,_Author_of_the_Q...
2: https://anathem.fandom.com/wiki/Saunt_Lora%27s_Proposition
Re: Something a lot like Pokemon Yellow
#43Earlier quoted context omitted.
I think the idea isn't that it generates Pokemon Yellow exactly, just that it generates a game of similar complexity. If it's not in the wiki it's not relevant. If its relevant then it should be added to the wiki.
sound is very important for the game experience
Re: Something a lot like Pokemon Yellow
#44Wow, I also spent years reading those guides before playing by first ever Pokémon game. I even started to write my own guide. As a child, it was very fun. Now I'm wondering how many people share the same experience.
Re: Something a lot like Pokemon Yellow
#45Earlier quoted context omitted.
My friend who I played Red and Blue with had one of those. They were an incredible resource. Later I was almost more amazed by gameFAQs which has very detailed guides for almost any game. And at least back then it was all ASCII with no ads. A million times better than the blogspam game guides that Google returns these days
gamefaqs often still has really really good mostly text guides for PC cRPGs (with the odd exception of BG3). Maybe all the old-timey text nerds only like RTWP (which is a position I have a lot of sympathy with).
Fate/Extra CCC, All Endings (1/2/24); Pokemon Mystery Dungeon: Explorers of Sky, Recruitment (12/28/23); Shin Megami Tensei V, Walkthrough (1/4/24); Super Mario Bros. Wonder, Strategy (12/25/23); The Sims 4, Rent Object List (12/30/23)
Oldschool Ascii: 1, Pokemon Mystery Dungeon
Text HTML w/ Menu: 2, Fate/Extra CCC, Shin Megami Tensei V
Text and Images: 1, Sims 4
Text, Images, Video: 1, Super Mario Bros. Wonder
They all seemed reasonably well written on a cursory glance. Notably, did not delve all that far into checking whether they were factual.
Re: Something a lot like Pokemon Yellow
#46> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
"Its called code" Can you code a million games per day? The barrier to entry if this works out, would allow anyone to make such games by simply writing down a few pages of "mods" every hour. Or if you force ChatGPT to creatively generate some changes, it could be automated. Hundreds of games per hour? Local models trained on some custom dataset could generate these wikis in batches. Thousands of new games per hour! A…
Is there a market for thousands of custom games per hour? Games designed without clear design goals or quality control? Games where the player is the alpha tester for mechanics generated with no guarantee of consistency or even functionality?
It's like our modern mobile game landscape, but worse. I find such vision somewhat revolting, tbh.
Re: Something a lot like Pokemon Yellow
#47> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
https://bulbapedia.bulbagarden.net/wiki/List_of_glitches_(Ge...
https://bulbapedia.bulbagarden.net/wiki/List_of_battle_glitc...
https://bulbapedia.bulbagarden.net/wiki/List_of_overworld_gl...
The 1/256 glitch is a fan favorite because to this day it still fucks over people who play Gen 1 competitive PvP battles.
Re: Something a lot like Pokemon Yellow
#48Earlier quoted context omitted.
> it still doesn't cover many, many aspects of that game But I kinda love that as an idea. The text of the wiki defines the core ideas of what the game is, but a lot is left unspecified and to be interpreted. Pokémon legends Arceus feels a lot like what someone who had only read about the franchise may create as a game, and it's a pretty awesome addition to the series.
I agree in principle, but that's dangerously close to saying "I'd love if AI was a good game designer" -- I mean, I'd love it too, but we're very far from that, and there are even more interesting things we could do in that world. Also, if I were instructing someone to make a Pokémon game, the info on the wiki (gigantic percentage and stats tables, tilemaps, EVs and IVs) seems like generally the exact opposite of wha…
Re: Something a lot like Pokemon Yellow
#49> Suppose we want a new version of Pokémon Yellow with a new Pokémon creature. We don’t need to change the game’s source code, we just need to edit the wiki and then press the “remake game” button. Modding a game becomes as simple as editing the wiki. Creating a game becomes as simple as writing its wiki. Is this actually at all feasible? The total amount of storage space used by the Pokémon wiki is hundreds of times…
Was the comic Dilbert? Curious to lookup the original