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Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

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41–50 of 107 posts

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#42
post #16

I have a VN that I have wanted to complete for years. Having built and deployed using RenPY, the problem is something I wonder if Rosebud can support: 1) I'm a programmer not an artist. If I give a description of a character can the AI create a 2D version of it that will be consistent? 2) I'm a programmer not an artist, if I give a description of a scene/background can the AI create a 2D version of it that will have…

I could see something that bootstraps a renpy project with art + applying the correct framework as saving someone days or weeks of time, overcoming the barrier to get started. For example, there are different patterns if you want a simulation that has time as a factor, versus a classic choice-based VN. A lot of people building games struggle with where to start for their specific idea; it's a lot of research and if y…

To help you get started with visual novel projects, there are already many templates containing AI characters that you can leverage. such as https://play.rosebud.ai/games/52417bb7-6796-4a4b-8a38-38d99e... You can clone these and customize the personalities to suit your storytelling needs. Using Chat, it is straightforward for even creative people without coding experience to add new scenes, interactivity, and dialogue. Simply clone an existing template, edit the characters to your preferences, then build out additional narrative sequences or branching event options through the intuitive chat interface. This makes the creative process smooth and coding-free. Experimenting on top of premade foundations can kickstart your visual novel effectively.

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#44

"Dreamverse" would be the real competitor for Rosebud since it's already way more versatile compared to Minecraft, Roblox etc. https://www.youtube.com/watch?v=QE996r92obE Here's some dream games made by kids: https://www.youtube.com/watch?v=rezzjJ4NtK0 ------------------------------------------- I've also built a simpler version of this near Christmas holidays. It's very fun to code this kind of stuff. Here's the dem…

I love Dreams. They made really interesting technical choices and this helped them lowering the barrier for creating 3d models (not sure their system is more versatile than their competitors though). We aim at doing the same thing by using AI but we want our users to have far more freedom of the types of games they want to create. This is why we do not limit ourselves to asset generation but want to apply AI to the game mechanisms.

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#45

I've tried doing this before and it's harder than it seems. My inclination is you will need to keep track of the game state somehow and what the allowed actions are, otherwise you run into things like this: > Character: I am First Officer Brett Sewell, and Number One on the Federation Science Vessel the USS Exige. I am here to assist you, Captain. > Player: Run the ships diagnostics > Character: Aye, Captain. Initiat…

Yup definitely a challenge! That's what makes it fun We're utilizing AI Agents on two fronts. One is to generate actual games, which is how the user-created game you're playing there was made. And our next step is to enable creators to leverage those agents inside the game itself. When we arrive at that point the scenario you're showing above will be much more dynamic.

Have you thought about implementing timelines, I've been messing around generating text with AI, then using AI create an extract that is time stamped, to give some temporal consistency, for creative use it doesn't have to be perfect, for human like, quite the opposite, so I've tried adding a random 'forgetting and mis-remembering' aspect to what is stored. Nothing concrete to show, but maybe your platform might be a good place to run experiments like that :)

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#46
post #36

Ehhh. Don’t like it. Let’s be clear. Unreal is used to make games. Roblox is used to make Roblox games. Those are completely different. It sounds like what you want is to be a big platform that collects rent from people who make games. But people who make their own games aren’t going to want to be in your sandbox like Roblox if that’s what you’re hoping for. What you’re proposing making is cool. It’s dev tools. I wou…

There's no confusion at all about whether we are trying to a UGC platform to make games (i.e AI Roblox). We are definitely not an asset store. Even though you can create assets in Rosebud, it's a feature of the entire workflow, which is focused on converting user descriptions to games. I think some confusion may be arising from just going to rosebud.ai and seeing the demo video. Instead go to https://play.rosebud.ai/…

Yeah I’m hearing that but it seems very much like you are selling art, an LLM character service, and some dev/packaging. I don’t think you’re going to reap much benefits from aggregating all these together. Feels like a shovelware machine. One of your homepage trending projects also used Star Trek IP.

Like your value prop is description to game. Ok. But doesn’t that mean that if the description to game is too complicated that you’re going to be failing your value prop? Which is very likely to happen because you’re trying to instantiate something of great complexity? It really really feels to me like you’re selling some tooling.

The art looks much better than the games. Selling devs art tooling might be more sensible even if the total imaginable market is much smaller.

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#47
post #45

Earlier quoted context omitted.

Yup definitely a challenge! That's what makes it fun We're utilizing AI Agents on two fronts. One is to generate actual games, which is how the user-created game you're playing there was made. And our next step is to enable creators to leverage those agents inside the game itself. When we arrive at that point the scenario you're showing above will be much more dynamic.

Have you thought about implementing timelines, I've been messing around generating text with AI, then using AI create an extract that is time stamped, to give some temporal consistency, for creative use it doesn't have to be perfect, for human like, quite the opposite, so I've tried adding a random 'forgetting and mis-remembering' aspect to what is stored. Nothing concrete to show, but maybe your platform might be a…

Just to add some context, have a look at the memory systems in https://aithought.com/ Creating a model of that might be a fun experiment, at the moment often agents sit in stasis waiting for interaction or new information, humans live in a continuum, so for an agent to be useful, it might need to 'experience' time in order to have direction and agency.

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#49

Earlier quoted context omitted.

I could see something that bootstraps a renpy project with art + applying the correct framework as saving someone days or weeks of time, overcoming the barrier to get started. For example, there are different patterns if you want a simulation that has time as a factor, versus a classic choice-based VN. A lot of people building games struggle with where to start for their specific idea; it's a lot of research and if y…

To help you get started with visual novel projects, there are already many templates containing AI characters that you can leverage. such as https://play.rosebud.ai/games/52417bb7-6796-4a4b-8a38-38d99e... You can clone these and customize the personalities to suit your storytelling needs. Using Chat, it is straightforward for even creative people without coding experience to add new scenes, interactivity, and dialogu…

What I didn't see in this (and the couple others I've seen mentioned) is talking with more than one character in a scene, or having multiple scenes with the characters in different positions/poses/clothing.

My particular story has a number of folks with various handicaps (magical realism with a COA vibe), and trying to get an AI to do a reasonable character in a wheelchair is hard but doable, while amputees or folks with hearing aids is nigh on impossible.

To be fair that's probably more a "me" problem than a "you" problem...

Re: Launch HN: Rosebud (YC S19) – Turn game descriptions into browser games

#50
post #47
post #45

Earlier quoted context omitted.

Have you thought about implementing timelines, I've been messing around generating text with AI, then using AI create an extract that is time stamped, to give some temporal consistency, for creative use it doesn't have to be perfect, for human like, quite the opposite, so I've tried adding a random 'forgetting and mis-remembering' aspect to what is stored. Nothing concrete to show, but maybe your platform might be a…

Just to add some context, have a look at the memory systems in https://aithought.com/ Creating a model of that might be a fun experiment, at the moment often agents sit in stasis waiting for interaction or new information, humans live in a continuum, so for an agent to be useful, it might need to 'experience' time in order to have direction and agency.

Pretty cool link! You should submit that for discussion
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