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Mindustry: Open-source automation tower defense game

mindustrygame.github.io

41–50 of 118 posts

Re: Mindustry: Open-source automation tower defense game

#41
post #35

Mindustry is such a great game. I sunk tons of hours in both campaigns with a friend of mine. For those who come from a Factorio background, Mindustry has less automation and more combat. Also a Mindustry map does not take 50 hours to complete; rather it will take a few hours and may sometimes take several tries as some maps can be fairly hard. Space is limited as compared to Factorio, so space-efficient designs do m…

Sounds like something I might try. Factorio has a tower defense element that never really works because the attacks are too small, my base is too large, and I always just wipe out the biter camps. That's an aspect of the game that clearly needs a lot more challenge, but lots of players just ignore it and build. For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the s…

You have the difficulty sliders and the death world preset and an entire enemies tag on https://mods.factorio.com. What more do you want?

Re: Mindustry: Open-source automation tower defense game

#42
post #38

Earlier quoted context omitted.

Hmm, I had to google this mod [1]. Seems really cool, but it also does sound a whole lot like the factorio expansion [2], so what is going on here? (I been eagerly awaiting the factorio expansion for a while now!) 1: https://mods.factorio.com/mod/space-exploration 2: https://techraptor.net/gaming/news/factorio-expansion-space-...

They hired the mod creator (as an artist) and, from the Factorio Friday Facts blog posts[1], the expansion has some inspiration from the space mod but is not the same. [1] https://www.factorio.com/blog/

Oh, that is amazing! Thanks for pointing me to the blog!

Re: Mindustry: Open-source automation tower defense game

#43
post #20
post #4

Earlier quoted context omitted.

While I agree that commit message could benefit from punctuation for readability, the change diff itself seems quite reasonable.

It’s 6 words long, there’s no point in punctuation.

why punctuate your nine word post

Re: Mindustry: Open-source automation tower defense game

#44
post #40

Earlier quoted context omitted.

Hmm, I had to google this mod [1]. Seems really cool, but it also does sound a whole lot like the factorio expansion [2], so what is going on here? (I been eagerly awaiting the factorio expansion for a while now!) 1: https://mods.factorio.com/mod/space-exploration 2: https://techraptor.net/gaming/news/factorio-expansion-space-...

The factorio team hired the person behind the space exploration mod to integrate it into factorio.

Earendel was employed by Wube in February 5, 2021

https://factorio.com/blog/post/fff-365

Re: Mindustry: Open-source automation tower defense game

#45
post #41
post #35

Earlier quoted context omitted.

Sounds like something I might try. Factorio has a tower defense element that never really works because the attacks are too small, my base is too large, and I always just wipe out the biter camps. That's an aspect of the game that clearly needs a lot more challenge, but lots of players just ignore it and build. For my first half-dozen tries, I always built may bases far too compact. I really had to learn to use the s…

You have the difficulty sliders and the death world preset and an entire enemies tag on https://mods.factorio.com . What more do you want?

Mods are great, but they generally lack cohesion. I agree with OP. I wish that instead of passive upgrades and only a couple tower/ammo variants, the game had a deeper tower defense aspect.

It'd be nice to have more enemy and tower variants, with certain types of towers working better against certain types of enemies - or towers that debuff enemies instead of hurting them. Maybe there could be structures that attract nearby enemies so it'd be easier to direct where attacks hit.

I think stuff like that would keep the tower defense stuff from loosing relevancy in the late game while staying fun.

Re: Mindustry: Open-source automation tower defense game

#46
post #45
post #41

Earlier quoted context omitted.

You have the difficulty sliders and the death world preset and an entire enemies tag on https://mods.factorio.com . What more do you want?

Mods are great, but they generally lack cohesion. I agree with OP. I wish that instead of passive upgrades and only a couple tower/ammo variants, the game had a deeper tower defense aspect. It'd be nice to have more enemy and tower variants, with certain types of towers working better against certain types of enemies - or towers that debuff enemies instead of hurting them. Maybe there could be structures that attract…

I should suggest warptorio here: https://mods.factorio.com/mod/warptorio2

Re: Mindustry: Open-source automation tower defense game

#47

If someone has played both this and Factorio, could you possibly compare the 2 games? Thank you!

The difference is what the primary focus of the game is, I think.

Mindustry is a tower defense game that uses factory style base building as added spice.

Factorio is a base building game that adds some tower defense elements as added spice.

Re: Mindustry: Open-source automation tower defense game

#49

Slightly off topic, but does anyone have any resources / tips on how to build your own tower defense game with multiplayer? Been deving for a very long time, but game dev feels like a completely different beast.

I feel like mindustry is a great example of just trying something.

If you were to ask this question in a game dev forum, people probably wouldn't recommend you to look at Java and yet mindustry uses Java and made it work.

I guess something along the lines of JavaScript with Websockets would also work really well and you wouldn't have to worry about building for different platforms. Research some options for JS game engines and get cracking (possibly with copilot, it's not too bad at getting one started).

I think it's entirely feasible for you to have a working prototype before the new year rolls around.

Re: Mindustry: Open-source automation tower defense game

#50
This is funny to me and maybe worth mentioning. In prison they charge inmates for this game on the tablets, is that legal? It's AccessCorrections or Access something, I know for a fact, I played it for years and now hate it because of the associations it draws for my uneuphoric recall of doing time. They also charge for Andors Trail, another open source project.
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