Gameboy music and sound archive for MIDI
41–50 of 52 posts
Re: Gameboy music and sound archive for MIDI
#42Earlier quoted context omitted.
Why not just a simple and let the browser handle it? Or do modern browsers not handle MIDI anymore?
I wouldn't expect browsers to come with a General MIDI patch set..
Re: Gameboy music and sound archive for MIDI
#43For those interested in this sort of thing, you can download chiptunes from ocremix.org that can run in a musical emulator like ChipAmp. Unfortunately I know of no such emulators for Mac or Linux.
In the case of gameboy games, the music data is usually provided in the "gameboy sound" format, with a .gbs file extension.
https://www.zophar.net/music/gameboy-gbs
GBS players typically take the form of a plugin or component for your audio player of choice.
Re: Gameboy music and sound archive for MIDI
#44Re: Gameboy music and sound archive for MIDI
#45Earlier quoted context omitted.
Why not just a simple and let the browser handle it? Or do modern browsers not handle MIDI anymore?
I wouldn't expect browsers to come with a General MIDI patch set..
Re: Gameboy music and sound archive for MIDI
#46Re: Gameboy music and sound archive for MIDI
#47Earlier quoted context omitted.
Midi has been kinda dying - android can't play them out of the box either, nor Ubuntu.
For the uninitiated: MIDI is a fundamentally different ideology of storing sound compared to MP3, AAC, and so on. Whereas MP3 and their brethren store actual sound data, MIDI stores what is most easily described as musical scores. When you play a MIDI file, you are expected to literally provide the musical instruments to play the musical score with. In the past this was provided by your sound card with a synthesizer,…
Re: Gameboy music and sound archive for MIDI
#48Oh dang. I uploaded a version of Mario Kart 64’s Rainbow Road — the one that’s listed as “(Extended Version) (v2.0)”. [1] This was probably from 1996/97. Not only do they still have it, but the site hasn’t changed at all since then! What a kick of nostalgia! Edit: actually I checked the comments which shows the upload time, and either I’m remembering about 6 years off, or the timestamp was updated somehow (if it was…
Mario Kart 64 was released between Dec '96 and June '97 (depending on region) so either you were very quick to create the MIDI version or the dates you remember are off.
Re: Gameboy music and sound archive for MIDI
#49Earlier quoted context omitted.
Mario Kart 64 was released between Dec '96 and June '97 (depending on region) so either you were very quick to create the MIDI version or the dates you remember are off.
I actually checked and found the original .mid file on my NAS. Looks like the file itself was from 11/1997, so I'm guessing I uploaded it a few years later, or for some reason the upload data was changed.
Re: Gameboy music and sound archive for MIDI
#50Earlier quoted context omitted.
I actually checked and found the original .mid file on my NAS. Looks like the file itself was from 11/1997, so I'm guessing I uploaded it a few years later, or for some reason the upload data was changed.
How did you extract midi from the cart? Or is the method to listen to it in game then recreate manually in midi? Or something else?
Of course, more complex songs with very subtle instruments or phrases were harder to replicate, but I was often able to get it fairly close.
Not surprisingly, playing Rock Band for many years has improved my ability to hear the more subtle instruments/notes, but I don’t do as much midi transposing as I used to.
I’ve not listened to the Rainbow Road midi in a while, so curious if I can pick out mistakes or things I missed now with a bit more experience.