I'm sorry, but this is a perfect example of the difference between design and eye candy. Often, people wonder why I spend $50,000 a year going to design school, when I can learn how to make things that are just as shiny by reading psdtuts.com. The difference is that style is only skin-deep. It's superficial. It's an added bonus on top of design . Design, on the other hand, is the core of the product: how it functions…
Hacker News Redesign
41–50 of 161 posts
Re: Hacker News Redesign
#42Re: Hacker News Redesign
#43well, it sucks
Though, i dislike the low-contrast browngray background. It's annoying for reading.
Make the layout user-customizable to each login. Let users choose. Is that too hard?
Re: Hacker News Redesign
#44Everything else is pretty much perfect.
Re: Hacker News Redesign
#45I'm sorry, but this is a perfect example of the difference between design and eye candy. Often, people wonder why I spend $50,000 a year going to design school, when I can learn how to make things that are just as shiny by reading psdtuts.com. The difference is that style is only skin-deep. It's superficial. It's an added bonus on top of design . Design, on the other hand, is the core of the product: how it functions…
Whilst I don't want to pick on the OP, this is such an important point. Its all too often that 'design' gets confused for 'eye candy'. This doesn't just happen on websites, but in all design based professions. And this is a bit of a case in point. The HN audience tends to want high-information-density, not necessarily visual joy (or for that matter extra sugar for clarity of new users). Its a very different thing to…
Re: Hacker News Redesign
#46I'm sorry, but this is a perfect example of the difference between design and eye candy. Often, people wonder why I spend $50,000 a year going to design school, when I can learn how to make things that are just as shiny by reading psdtuts.com. The difference is that style is only skin-deep. It's superficial. It's an added bonus on top of design . Design, on the other hand, is the core of the product: how it functions…
This is why I disagree with the notion that style is only skin-deep. It's an integral part of UX, but only when considered within the framework of UX. The points value is now shaded in 3D: Why? The rank is now an orange circle: How does this help the user?
The best visual design is always based on UX. Do users consult the rank often? If not, the orange should be reserved for something else more demanding of the user's attention. Are the point totals interactive? If not, the 3D shading should be saved for use as an affordance somewhere where there is interaction. It's questions like these that turn a pretty visual design into something that not only looks but works great.
Re: Hacker News Redesign
#47I'm sorry, but this is a perfect example of the difference between design and eye candy. Often, people wonder why I spend $50,000 a year going to design school, when I can learn how to make things that are just as shiny by reading psdtuts.com. The difference is that style is only skin-deep. It's superficial. It's an added bonus on top of design . Design, on the other hand, is the core of the product: how it functions…
Would you mind sharing the extra stylesheet you mention ?
Re: Hacker News Redesign
#48Maybe I'm the only that feels this way, but just my thoughts. Maybe there is a good reason to the current design?
Re: Hacker News Redesign
#49Earlier quoted context omitted.
Whilst I don't want to pick on the OP, this is such an important point. Its all too often that 'design' gets confused for 'eye candy'. This doesn't just happen on websites, but in all design based professions. And this is a bit of a case in point. The HN audience tends to want high-information-density, not necessarily visual joy (or for that matter extra sugar for clarity of new users). Its a very different thing to…
"As is" is still lacking. Reading these comments across almost the entire width of my monitor is not good design. You do get information density, but my belief is that in the case of reading paragraphs, information density is secondary to readability.