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Link's Awakening DX HD

linksawakeningdxhd.itch.io

41–50 of 52 posts

Re: Link's Awakening DX HD

#42

I was very sad when I bought the Switch Link's Awakening game, because it looks beautiful and plays well but the music went in a direction I really don't like. They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring. I'll have to grab this before nintendo kills it.

>They took gritty and energizing chip tune music and replaced it with breathy, gentle wind instruments. It fits the aesthetics of the game but it's so boring. I felt the same but I didn't really know what was wrong with it until I read your comment. It is beautiful, but it's just... lacking something for me. I'd previously described it as a "soul-less remake" but I think perhaps it's just taken in a direction that di…

I think that’s largely attributable to the very wise decision to not mess at all with the game’s character animations. Very keen understanding of one of the most charming aspects of the original game.

Re: Link's Awakening DX HD

#43
There's a map editor included if you add "editor" to the command line arguments. With the source and the editor, it seems feasible that a version of this could be created that doesn't get zapped by Nintendo. Curious to see what happens!

Re: Link's Awakening DX HD

#45
post #43

There's a map editor included if you add "editor" to the command line arguments. With the source and the editor, it seems feasible that a version of this could be created that doesn't get zapped by Nintendo. Curious to see what happens!

And 20 minutes later, it is gone :(

Re: Link's Awakening DX HD

#46
post #18

I just played this on the switch the original gameboy version.. a lot of the gameplay involved moving onto the next screen to avoid critters. This looks like there's nowhere to hide! What you've done looks fun but changes the gameplay mechanics somewhat.

I played it on 3DS via emulator. The "redux" romhack vastly improves the experience (e.g. remove the intolerably frequent help messages). Not sure if the official Nintendo offerings have ever tweaked old games this way.

Nintendo usually fixes padding/handholding issues when games get rereleased. Wind Waker HD is a lot faster than the original game.

Re: Link's Awakening DX HD

#49
post #5

I might be the only one thinking this but in my opinion seeing more than a single screen at once doesn't really suit Link's Awakening. The entire gameplay is built up around restricted scrolling: the screens are designed as puzzles to tackle individually. With free scrolling, the map looks very squairy. I think it might work if the map is redesigned and reimagined, and I'd definitely be interested in seeing that done…

What other games employ this type of restrict scrolling map mechanic? It seems unique to Zelda.

Aren't most old game like that? Mostly because scrolling was hard back in the days.

The Oxyd games including Esprit and the FOSS version Enigma

The Atari ST game Thriller N.T. and maybe also Shocker and Shocker 2 but not sure on those as I didn't play them in a long time sadly.

Head over Heels

And probably many more, and more popular games, do that, but for some reason my mind comes up with those only.

And maybe even Zork counts? You only "see" (get a description of) one room at a time.

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