Now all that's left to do is to integrate a minimal native system glue library into Deno (create a window with a WebGPU canvas, receive input events, audio buffer streaming) and it would be a nice little platform to build and distribute small games and graphics demos written in WebAssembly and/or Typescript :)
I think the ecosystem is inching in this direction. There are already some interesting PoCs out there using Tauri (Rust based) and the deno_core Rust crate.
Offtopic: Does anybody know if the WebAssembly runtime inside deno (which is actually the runtime inside v8) is exposed by any of the deno crates? A cursory search seems to indicate that it isn't. You can access it from `deno_core` through javascript, of course.