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Eclipse: The Demo that Sold 3D to Nintendo

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Re: Eclipse: The Demo that Sold 3D to Nintendo

#41
post #2

Eclipse, hailed as proof that one person game dev teams could work. Then he ended up chasing his tail with eclipse2, releasing it late, looking like a game from 2 years prior to the release date. Proving the days of the solo game dev was over, at least for a while.

Are you thinking of a different solo developer, or a different game, or something else? Eclipse was the working title for the demo in the article. It was eventually reworked into a game released as X in Japan, and would have been titled Lunar Chase elsewhere. The closest I can find to a match for what you're describing is Starfox and Starfox 2, but that seems like a stretch.

Oh shoot! you are correct. I was thinking of elite and elite2

The initial screen of elite is so similar to the article image i got confused

https://en.wikipedia.org/wiki/Elite_(video_game)

Re: Eclipse: The Demo that Sold 3D to Nintendo

#42
post #18

On the topic of solo game devs... if this sounds like your jam (and modern mobile games isn't your jam) then consider the console homebrew scene as an outlet. All the "retro" platforms still have a pulse and several are thriving enough to have competitions and forums and podcasts. 8-bit NES and 16-bit Genesis (Mega Drive) both have a supportive community and one or two publishers who can take your game from ROM.BIN t…

Pikuma has a 25 hour “NES Programming with 6502 Assembly” that is both accessible to beginners with little to no prior knowledge and being packed with content. [1] He also has other interesting courses which touch upon “retro” programming in a very accessible manner. [2] [1] https://pikuma.com/courses/nes-game-programming-tutorial [2] https://pikuma.com/courses

I follow them on twitter and it looks like the next course will about programming the original Playstation!!!
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