Live data from Hacker News

Farbrausch (demoscene group) releases their tools and engine

github.com

41–50 of 70 posts

Re: Farbrausch (demoscene group) releases their tools and engine

#41
post #26

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Dan Piponi (a.k.a. SIGFPE)[0] wrote a shader[1] that paints its own source code.

I don't think he published the code, because it was written for Renderman shaders at ILM, though.

His blog is a must read if you're mathematically inclined.

[0] http://blog.sigfpe.com/

[1] http://homepage.mac.com/sigfpe/SRTX2008.pdf

Re: Farbrausch (demoscene group) releases their tools and engine

#42
post #13

Wow, I never thought VC++ and MFC are this extensively used in demoscene groups.

The PC demoscene started out on DOS and Watcom C++, and switched almost exclusively to Windows and Visual C++ around 1999. It was a natural choice at the time, as Linux wasn't ready for primetime and MSVC really was the best compiler around. The choice of platform had to take the majority into account: most people didn't want to write demos that ordinary people couldn't watch. The opinion of programmers was not the m…

Really, the demo scene, which started out in the 80's, was using Watcom C++? Watch the behind scenes video of Second Reality (1993). They're coding Pascal and (duh) assembly.

The demoscene was really born out of cracks/intros/loaders which means its origins are C64/Apple/Atari etc and assembly language.

Re: Farbrausch (demoscene group) releases their tools and engine

#43
post #21

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

Every time I see the this demo YT I want to teach myself C++ (despite I hate compiled languages) - this is great inspiration for me. Nowa days this graphics is not really that impressive but back in 2000 that was jaw-breaking OMG

I guess, you'll have to learn so much more then just C++, most likely assembler too, and a lot (lot lot lot) of tricks. Everytime i see those multi-minute long demos, with music and animations and see those in 64k (or even 4k intros!!) i'm baffled.

Re: Farbrausch (demoscene group) releases their tools and engine

#44

I didn't know this whole demoscene existed. This is amazing.

A good place to start looking around is here:

(http://www.pouet.net/index.php)

Remember that a youtube capture of a demo will be bigger, and not as good quality, as the actual demo.

Re: Farbrausch (demoscene group) releases their tools and engine

#45
post #42
post #13

Earlier quoted context omitted.

The PC demoscene started out on DOS and Watcom C++, and switched almost exclusively to Windows and Visual C++ around 1999. It was a natural choice at the time, as Linux wasn't ready for primetime and MSVC really was the best compiler around. The choice of platform had to take the majority into account: most people didn't want to write demos that ordinary people couldn't watch. The opinion of programmers was not the m…

Really, the demo scene, which started out in the 80's, was using Watcom C++? Watch the behind scenes video of Second Reality (1993). They're coding Pascal and (duh) assembly. The demoscene was really born out of cracks/intros/loaders which means its origins are C64/Apple/Atari etc and assembly language.

In a very distance past, Watcom C++ used to be the best optimizing compiler for MS-DOS.

It was also the first to support extended memory in MS-DOS.

Re: Farbrausch (demoscene group) releases their tools and engine

#46
post #45
post #42

Earlier quoted context omitted.

Really, the demo scene, which started out in the 80's, was using Watcom C++? Watch the behind scenes video of Second Reality (1993). They're coding Pascal and (duh) assembly. The demoscene was really born out of cracks/intros/loaders which means its origins are C64/Apple/Atari etc and assembly language.

In a very distance past, Watcom C++ used to be the best optimizing compiler for MS-DOS. It was also the first to support extended memory in MS-DOS.

I'm not arguing the existence of Watcom C++ 9.5/386 :) But let's be clear the first version of Watcom C++ was released in 1993. To suggest the demoscene started there is ludicrous.

Re: Farbrausch (demoscene group) releases their tools and engine

#47
post #26

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Self-introspective code is trivial, and it's been done before. I suggest looking at LISP :)

Re: Farbrausch (demoscene group) releases their tools and engine

#49
post #26

Most people who were a part of the scene in 2000 remember The Product (1). I remember it winning The Party and being struck by how impressive their work was. If you're on windows, I guess you can download the demo itself (2). At 64kb, it should be a pretty quick download ;-) Their impressiveness has only gone up since 2000, as you can see by watching Debris (3), which at 177kb beats the living crap out of most things…

I imagined that demo skills would eventually die and the more recent stuff would just end up being bloated or lame. But it really has improved. Infeasibly improved. Debris is amazing. But it isn't the only more recent amazing demo. Someone once asked me whether there was a limit to how realistic demos can be made. I would normally prate on about Shannon information or something, but it was a very smart mathematician…

Highres video of Debris: http://www.youtube.com/watch?v=mxfmxi-boyo
Post reply on HN