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B-trees in Factorio

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Re: B-trees in Factorio

#41
post #30

Earlier quoted context omitted.

> not sure if its possible to have them dynamically build blueprints Not in the base game, but there's a mod for it. Nilaus recently did a short series of videos on YouTube where he used it to make an auto-expanding factory, so you should be able to find the mod name there if you want to mess with it.

https://mods.factorio.com/mod/recursive-blueprints

omg tysm!!

Re: B-trees in Factorio

#42

Earlier quoted context omitted.

You've just described what "metagame" is; "meta" means metagame.

There's no "metagame" in Factorio because its not a PvP game. The "metagame" in Magic the Gathering or Starcraft revolves around the game before the game is played. For example, if I see that my opponent in Starcraft is a Terrain player (and I'm a Zerg player), I can study their games and see that they prefer to open 8-rax 3 marines very early harassments. I then decide to practice 9-pool / 6-ling and make sure I'm g…

The game being PvP is not relevant. PvP games have a goal, beat the other player(s) or team(s). Factorio has a goal, launch as many rockets as you can. Not to mention, within the community or your own imagination there are an infinite amount of niche game styles encompassing goals of their own. For example: speed runs, smallest footprint, highest efficiency, most advanced automation, most chaotic pipes, CPU design, actual PvP mode (yes it does have PvP, but in the spirit of my argument I'll ignore this)...the list goes on and on, and permutations of all of the above.

Regardless of the goal you choose, you're competing, expanding knowledge, and defining standards with yourself and/or the community in some way, be it by playing co-op mode or sharing your results / optimizations / innovations on forums. Similar to PvP games, reaching that goal requires extremely nuanced strategic planning and making tactical decisions, even before starting the game, drawing from personal and/or community experience, understanding and adapting to game patches that may affect strategies, etc.

Regarding "meta" vs "metagame," I still assert the former is simply shorthand for the latter.

Re: B-trees in Factorio

#43
post #37

Earlier quoted context omitted.

> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself. Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ While that one uses the in-game circuitry lo…

If you'd like to see sushi belts pushed to absurd levels, check out DoshDoshington: https://www.youtube.com/watch?v=6bRi1ykIeHg

Oh man, I just watched this whole video and I am in awe of this guy.

Re: B-trees in Factorio

#44
post #43
post #37

Earlier quoted context omitted.

If you'd like to see sushi belts pushed to absurd levels, check out DoshDoshington: https://www.youtube.com/watch?v=6bRi1ykIeHg

Oh man, I just watched this whole video and I am in awe of this guy.

You should check out his Circuit Abominations Factorio video. It's amazing.

https://www.youtube.com/watch?v=etxV4pqVRm8

Re: B-trees in Factorio

#45

Earlier quoted context omitted.

steam tells me my play time is 2,779.2 hr i got bored / sane after the first 10k SPM base, ~1,200hr. then i got into making "me" mods.

I'm at 6,251.5 but I leave it running all night long. I used to play Factorio. I still do, but I used to, too. https://www.youtube.com/watch?v=VqHA5CIL0fg

I remember this guy on Comedy Central growing up. I never knew he died in 2005. Sucks.

Re: B-trees in Factorio

#46

An inefficient design, but computer-science theory in Factorio means playing suboptimally necessarily. (Factorio wasn't designed to show off B-Trees, all the tools were designed to ya know... play Factorio) ------------ So I have to comments. #1 is about the Comp-Sci side, and #2 is about the optimization side. #3 combines both together for what I'd like to talk about. 1. Self-balancing trees (2-3 trees, Red-black Tr…

> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself. Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ While that one uses the in-game circuitry lo…

>And my favorite fun fact: The "fish" object in Factorio is a useless joke item, but because it isn't used by anything, it's sometimes used as a null value, a flag for when a belt has completed a full loop, or a debugging tool. https://forums.factorio.com/viewtopic.php?p=544302#p544302

1. Fish is a crafting item for spidertron, it's not completely useless. 2. In multiplayer, the standard null-value item is the deconstruction planner (which is a big red square). I guess some people might use fish, but I've never seen it. It helps that deconstruction planners are free, nowadays, if you click the red button at the bottom-screen UI. 3. Fish is incredibly useful for fighting in early-game - if a nest won't stop bugging you, just go to the nearest pond, grab a few dozen fish, and you're basically invincible for a few minutes as long as you spam fish whenever you reach low health. Make sure to bring extra pistol ammo though, otherwise killing the nests will take ages (you can melee them to death but it deals even less damage than pistols).

Re: B-trees in Factorio

#47

Earlier quoted context omitted.

You've just described what "metagame" is; "meta" means metagame.

There's no "metagame" in Factorio because its not a PvP game. The "metagame" in Magic the Gathering or Starcraft revolves around the game before the game is played. For example, if I see that my opponent in Starcraft is a Terrain player (and I'm a Zerg player), I can study their games and see that they prefer to open 8-rax 3 marines very early harassments. I then decide to practice 9-pool / 6-ling and make sure I'm g…

I'm gonna disagree with you - accepting your definitions, Factorio has both a meta and a metagame. Because co-op can have a metagame, except instead of needing to know what your opponent will do in order to best hinder them, you need to know what your friend will do in order to best help them.

Point in case: try joining a deathworld server (with experienced players), and then spamming burner miners. Once you're immediately kicked, please ponder your statement that "there's no real 'metagame'".

Re: B-trees in Factorio

#48

Earlier quoted context omitted.

> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself. Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ While that one uses the in-game circuitry lo…

>And my favorite fun fact: The "fish" object in Factorio is a useless joke item, but because it isn't used by anything, it's sometimes used as a null value, a flag for when a belt has completed a full loop, or a debugging tool. https://forums.factorio.com/viewtopic.php?p=544302#p544302 1. Fish is a crafting item for spidertron, it's not completely useless. 2. In multiplayer, the standard null-value item is the decons…

Shotgun is usually my first move out.

Shotgun means you can kill nests very quickly. It's terrible at killing biters though, but machine gun kills early biters while shotguns clear nests.

Re: B-trees in Factorio

#49

Earlier quoted context omitted.

> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself. Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ While that one uses the in-game circuitry lo…

>And my favorite fun fact: The "fish" object in Factorio is a useless joke item, but because it isn't used by anything, it's sometimes used as a null value, a flag for when a belt has completed a full loop, or a debugging tool. https://forums.factorio.com/viewtopic.php?p=544302#p544302 1. Fish is a crafting item for spidertron, it's not completely useless. 2. In multiplayer, the standard null-value item is the decons…

Ah. I was playing before the 1.0.0 spidertron and the 0.15.0 patch where fish healing apparently got 20x as effective!

Re: B-trees in Factorio

#50
post #37

Earlier quoted context omitted.

If you'd like to see sushi belts pushed to absurd levels, check out DoshDoshington: https://www.youtube.com/watch?v=6bRi1ykIeHg

"but somehow I feel that's really far away ... its been two hours and we're just getting furnaces up" ... "yeah ... its'a 30 lane wide sushi bus ... that's almost 900 underground belts in one blueprint..." LOL! That guy's delivery is hilarious. And his patience is astonishing.

He's completed both Space Exploration and Seablock, both of which are 300+ hour runs. Kind of shocking really how much time you can spend on Factorio overhauls
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