Very interesting. The "why" context seems to be buried in an issue comment https://github.com/hikari-no-yume/touchHLE/issues/181#issuec... and I guess the purpose is to emulate old iOS games, from the early Cambrian explosion of ideas at the start of the App Store. This is also an era I am nostalgic for, with lots of new concepts, art pieces, and indie games, before anyone knew how to sustainably monetize, for better…
High-level emulator for iPhone OS apps
41–50 of 60 posts
Re: High-level emulator for iPhone OS apps
#42Very interesting. The "why" context seems to be buried in an issue comment https://github.com/hikari-no-yume/touchHLE/issues/181#issuec... and I guess the purpose is to emulate old iOS games, from the early Cambrian explosion of ideas at the start of the App Store. This is also an era I am nostalgic for, with lots of new concepts, art pieces, and indie games, before anyone knew how to sustainably monetize, for better…
if this can run bookworm I am sold
Re: High-level emulator for iPhone OS apps
#43Almost every program that I bought on the Steam store in 2009 runs flawlessly today on the latest Windows version, and even on new Linux distros that couldn’t have even been imagined in 2009. Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.
I don't believe this. Perhaps you meant "Every single program"? ;)
Re: High-level emulator for iPhone OS apps
#44Earlier quoted context omitted.
Is that really a fair comparison, though? The changes seen by smartphones (both hardware and software) in that period of time are much more dramatic than PCs saw in the same period. In 2009, PCs as a device category were mature already while smartphones were just getting started. Windows (and thus anything mimicking it) is also a bit of on outlier when it comes to backwards compatibility anyway. There aren’t too many…
> Is that really a fair comparison, though? GP is highlighting a problem with Apple, and it's quite true. I have a licenses to Macomedia Fireworks (from 2010) for macOS and Windows. Windows version works still flawlessly. macOS dropped 32-bit support after Mojave (2018). I paid good money for Fireworks, and more importantly I loved that app.
I can't run Mac Steam games on Mac because Apple dropped 32-bit support.
Re: High-level emulator for iPhone OS apps
#45Almost every program that I bought on the Steam store in 2009 runs flawlessly today on the latest Windows version, and even on new Linux distros that couldn’t have even been imagined in 2009. Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.
Apple appears to be rather focused on not keeping legacy stuff around too long. Good on them.
Re: High-level emulator for iPhone OS apps
#46Almost every program that I bought on the Steam store in 2009 runs flawlessly today on the latest Windows version, and even on new Linux distros that couldn’t have even been imagined in 2009. Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.
History matters and Apple could invest a bit here to go a long way.
Re: High-level emulator for iPhone OS apps
#47Earlier quoted context omitted.
> Is that really a fair comparison, though? GP is highlighting a problem with Apple, and it's quite true. I have a licenses to Macomedia Fireworks (from 2010) for macOS and Windows. Windows version works still flawlessly. macOS dropped 32-bit support after Mojave (2018). I paid good money for Fireworks, and more importantly I loved that app.
I can run x86 Steam games on Windows for Arm because Microsoft added x86 emulation. I can't run Mac Steam games on Mac because Apple dropped 32-bit support.
The flip side of this is that both Linux and macOS are typically a bit more reliable than Windows. The heavy focus on backwards compatibility limits what Microsoft can do to push NT forward. Also, Microsoft should more heavily leverage NT’s personalities… that’d be fun.
Re: High-level emulator for iPhone OS apps
#48Almost every program that I bought on the Steam store in 2009 runs flawlessly today on the latest Windows version, and even on new Linux distros that couldn’t have even been imagined in 2009. Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.
About 10% still works on MacOS.
Re: High-level emulator for iPhone OS apps
#49Almost every program that I bought on the Steam store in 2009 runs flawlessly today on the latest Windows version, and even on new Linux distros that couldn’t have even been imagined in 2009. Exactly zero software that I purchased on the App Store since 2009 still functions at all, on the exact same platform. What a pathetic showing by Apple.
Is that really a fair comparison, though? The changes seen by smartphones (both hardware and software) in that period of time are much more dramatic than PCs saw in the same period. In 2009, PCs as a device category were mature already while smartphones were just getting started. Windows (and thus anything mimicking it) is also a bit of on outlier when it comes to backwards compatibility anyway. There aren’t too many…
They certainly got a lot more powerful, but the fundamental software architecture hasn't radically changed. An iPhone OS app from 2008 can be recompiled for 2023's iOS and will still work. iPhone OS inherited its whole architecture from OS X, which gave it room to grow into more powerful devices without radical changes. Pre-iPhone smartphones were a different beast.
Re: High-level emulator for iPhone OS apps
#50Defender Chronicles, ChainRxn, Zombie Wars 2, etc. Maybe even all the games I purchased before they were updated to include all the IAP’s. I am so looking forward to the possibilities.