Earlier quoted context omitted.
No reason remote work can’t be spontaneous, even easier IMO because you don’t have to herd cats into the same space. A ping on chat and within 1 min multiple people can be in the discussion without even having to move.
>> A ping on chat and within 1 min multiple people can be in the discussion without even having to move. Have you ever tried this? Half of them won’t reply to you for the next x hours, others will have meetings, and others will say not right now I’m swamped. Most of those excuses are because they can’t be bothered joining a “quick call” with you, not because they’re actually busy.
The Future of How We Work Together at Roblox
41–50 of 71 posts
Re: The Future of How We Work Together at Roblox
#42Earlier quoted context omitted.
I came to post the same comment. They are going to lose their best people but it wont matter. Or their top 5% will get the ok to work remotely. Roblox is the exact opposite of any company I would want to be involved with. It is a platform to create malformed children, a simulated dystopian hellscape.
They did carve something out for these folks: > There will be some remote employees who are not asked to return... individuals who have niche skill sets or significant institutional knowledge (e.g., multi-disciplinary skills, deep expertise with Roblox systems, etc.).
So they are just straight-up admitting that RTO is a punishment for bad performance / inadequate skillset? They're apparently just trying to extract extra performance out of people that would rather just lay off.
Re: The Future of How We Work Together at Roblox
#43Re: The Future of How We Work Together at Roblox
#44Re: The Future of How We Work Together at Roblox
#45Plenty of kids play roblox. They're not profitable. Clearly this is a shadow layoff. They carve out an exception for their best and brightest, but clearly the writing is on the wall. Profitability is not on the horizon, and talent should leave.
Re: The Future of How We Work Together at Roblox
#46Yes, spontaneous things can happen when in person. Many of those spontaneous things are time sucks and not productive. Remote work has so many things going for it, it does not make sense to me to use a different model. Commute time is eliminated, as are commuting costs. That is time better spent. Remote communications have a built in forcing-function making us gather our thoughts before we type them in or call someon…
Re: The Future of How We Work Together at Roblox
#47Earlier quoted context omitted.
No reason remote work can’t be spontaneous, even easier IMO because you don’t have to herd cats into the same space. A ping on chat and within 1 min multiple people can be in the discussion without even having to move.
>> A ping on chat and within 1 min multiple people can be in the discussion without even having to move. Have you ever tried this? Half of them won’t reply to you for the next x hours, others will have meetings, and others will say not right now I’m swamped. Most of those excuses are because they can’t be bothered joining a “quick call” with you, not because they’re actually busy.
I guess it is a difference in employees but I've never had people reject a huddle outright. They might need a bit of time but it always happens.
Re: The Future of How We Work Together at Roblox
#48Why is something like this published as a press release? Is it not an internal matter?
Re: The Future of How We Work Together at Roblox
#49Plenty of kids play roblox. They're not profitable. Clearly this is a shadow layoff. They carve out an exception for their best and brightest, but clearly the writing is on the wall. Profitability is not on the horizon, and talent should leave.