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Microsoft gets green light in UK to buy Activision

bbc.co.uk

41–50 of 58 posts

Re: Microsoft gets green light in UK to buy Activision

#41

At what point does Microsoft become a Monopoly in the gaming sector?

Financially speaking, you can't become a monopoly in the gaming sector if you don't have mobile (as in, iOS/Android mobile, not portable consoles) division. So it's a long way to go.

Re: Microsoft gets green light in UK to buy Activision

#42
post #39

Why would they want Activision? Their games are so bad nowadays.

https://stratechery.com/2022/consoles-and-competition/

good article from Stratechery on the history of the field. tl;dr: they want to move games market from buying games to renting them (xbox pass)

Re: Microsoft gets green light in UK to buy Activision

#44
post #2

They keep talking about cloud streaming, is anyone except executives at these companies taking cloud streaming seriously? Every time I've tried it it's been a mess of latency and fuzzy graphics. If I were at the CMA I'm not sure that's a factor in this deal that I would have given much thought at all.

How far from northern Virginia do you live out of curiosity? And what kind of home internet do you have?

Re: Microsoft gets green light in UK to buy Activision

#45

Earlier quoted context omitted.

Let's check the laws of physics then: Typical latency in games is about 25-80 ms [1]. What's your ping to the closest GeForce Now server? For me it's 10 ms. [1] https://www.pcworld.com/article/393646/tested-how-nvidia-ref...

The GeforceNow client has its own delay in processing your input, just like the game does. So you have to wait for your input to be captured by the client, processed, sent to their servers, where it has to be processed again, then given to the game process and then used there. And then the visual output has to be sent back, where again it has to be processed and displayed, with all the latency of the local client and…

All the reasons you listed were software reasons, not physics. If physics is only contributing 10 ms then you can beat low latency. This guy can get down to about 50ms with 15-20 ping:

https://youtu.be/XXvKlpkJjFU?si=nSMT8m5onkuqggwo&t=247

Nvidia is advertising 25 ms on the 240Hz tier, even if it's best case it should scale linearly with ping:

https://www.youtube.com/watch?v=PoRszjZb2-8

Re: Microsoft gets green light in UK to buy Activision

#46
post #2

They keep talking about cloud streaming, is anyone except executives at these companies taking cloud streaming seriously? Every time I've tried it it's been a mess of latency and fuzzy graphics. If I were at the CMA I'm not sure that's a factor in this deal that I would have given much thought at all.

These are big companies, and we have reached a post-capitalist economic stage where consumer demand is less important, and the big companies can just illegally collude and sell you what they want to sell you at the price they want.

They know this well and the discussions going on at these companies are assuredly not about what gamers want, they are about "Can we convince EA to do titles on our streaming platform" and so on. You will own nothing and be happy.

Re: Microsoft gets green light in UK to buy Activision

#47
post #18
post #15

Earlier quoted context omitted.

> laws of physics Honest question, which of those is in any way applicable to this technology? Besides the fact that these services already exist and, provided you have decent infrastructure, which will only become more accessible as time goes on, do serve most people's gaming needs even in this early state. Of course, there will always be some for whom local will be the preferred option, but they were talking about…

> Honest question, which of those is in any way applicable to this technology? Speed of a signal travelling through optical fiber or copper cable? Additional latency of cloud gaming rules out genres that require twitch reactions (e.g. competitive FPS, fighting games, platformers).

If you look at the market, this is a pretty small fraction of gaming revenue. Sure these things will continue to exist in competitive format, but a significant majority of gaming is not highly latency-sensitive in this way.

fwiw I like owning my own hardware, but pretending that cloud gaming isn't going to happen because of the single-digit percentage of gamers that absolutely need locality for competition purposes is just ignoring market dynamics -- there's a huge amount of money to be made in cloud gaming and that's really the only thing that matters.

Re: Microsoft gets green light in UK to buy Activision

#49
post #31

At what point does Microsoft become a Monopoly in the gaming sector?

It's neither #1 in the console business nor does it have the most popular PC storefront. So it's a long way away.

It probably isn't even #2 in console business either.

Re: Microsoft gets green light in UK to buy Activision

#50
post #2

They keep talking about cloud streaming, is anyone except executives at these companies taking cloud streaming seriously? Every time I've tried it it's been a mess of latency and fuzzy graphics. If I were at the CMA I'm not sure that's a factor in this deal that I would have given much thought at all.

I realize the CMA is a UK agency and we might be talking specifically to that. Now, with that said, I don't think anyone in the US should take it seriously. Even if they fix latency and the jank, there will still be data caps. Most of the US lives with them. Game streaming will not be able to take off until we fix our infrastructure and regulations thereof.
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